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This is the complete list of members for worldmap::WorldMap, including all inherited members.
| add(Args &&... args) (defined in GameObjectManager) | GameObjectManager | inline |
| add_object(std::unique_ptr< GameObject > object) | GameObjectManager | |
| at_level() const (defined in worldmap::WorldMap) | worldmap::WorldMap | |
| at_special_tile() const (defined in worldmap::WorldMap) | worldmap::WorldMap | |
| at_sprite_change(const Vector &pos) const (defined in worldmap::WorldMap) | worldmap::WorldMap | |
| at_teleporter(const Vector &pos) const (defined in worldmap::WorldMap) | worldmap::WorldMap | |
| available_directions_at(const Vector &pos) const | worldmap::WorldMap | |
| before_object_add(GameObject &object) override | worldmap::WorldMap | protectedvirtual |
| before_object_remove(GameObject &object) override | worldmap::WorldMap | protectedvirtual |
| change(const std::string &filename, const std::string &force_spawnpoint="") | worldmap::WorldMap | |
| clear_objects() (defined in GameObjectManager) | GameObjectManager | |
| current() (defined in Currenton< WorldMap >) | Currenton< WorldMap > | inlinestatic |
| Currenton() (defined in Currenton< WorldMap >) | Currenton< WorldMap > | inlineprotected |
| draw(DrawingContext &context) (defined in worldmap::WorldMap) | worldmap::WorldMap | |
| finish_construction() (defined in worldmap::WorldMap) | worldmap::WorldMap | |
| finished_level(Level *level) | worldmap::WorldMap | |
| flush_game_objects() | GameObjectManager | |
| GameObjectManager() (defined in GameObjectManager) | GameObjectManager | |
| get_camera() const (defined in worldmap::WorldMap) | worldmap::WorldMap | inline |
| get_height() const (defined in GameObjectManager) | GameObjectManager | |
| get_next_tile(const Vector &pos, const Direction &direction) const (defined in worldmap::WorldMap) | worldmap::WorldMap | |
| get_object_by_name(const std::string &name) const (defined in GameObjectManager) | GameObjectManager | inline |
| get_object_by_type() const (defined in GameObjectManager) | GameObjectManager | inlineprotected |
| get_object_by_uid(const UID &uid) const (defined in GameObjectManager) | GameObjectManager | inline |
| get_object_count(std::function< bool(const T &)> predicate=nullptr) const | GameObjectManager | inline |
| get_objects() const (defined in GameObjectManager) | GameObjectManager | |
| get_objects_by_type() const (defined in GameObjectManager) | GameObjectManager | inline |
| get_objects_by_type_index(std::type_index type_idx) const (defined in GameObjectManager) | GameObjectManager | inline |
| get_savegame() const (defined in worldmap::WorldMap) | worldmap::WorldMap | inline |
| get_singleton_by_type() const (defined in GameObjectManager) | GameObjectManager | inline |
| get_solid_tilemaps() const (defined in GameObjectManager) | GameObjectManager | inline |
| get_spawnpoint_by_name(const std::string &spawnpoint_name) const | worldmap::WorldMap | inline |
| get_tiles_height() const | GameObjectManager | |
| get_tiles_width() const | GameObjectManager | |
| get_title() const (defined in worldmap::WorldMap) | worldmap::WorldMap | inline |
| get_width() const (defined in GameObjectManager) | GameObjectManager | |
| leave() (defined in worldmap::WorldMap) | worldmap::WorldMap | |
| level_count() const (defined in worldmap::WorldMap) | worldmap::WorldMap | |
| level_title_color (defined in worldmap::WorldMap) | worldmap::WorldMap | static |
| load_state() | worldmap::WorldMap | |
| message_color (defined in worldmap::WorldMap) | worldmap::WorldMap | static |
| move_to_spawnpoint(const std::string &spawnpoint, bool pan=false, bool main_as_default=true) | worldmap::WorldMap | |
| path_ok(const Direction &direction, const Vector &pos, Vector *new_pos) const | worldmap::WorldMap | |
| process_input(const Controller &controller) (defined in worldmap::WorldMap) | worldmap::WorldMap | |
| process_resolve_requests() (defined in GameObjectManager) | GameObjectManager | protected |
| request_name_resolve(const std::string &name, std::function< void(UID)> callback) | GameObjectManager | |
| run_script(const std::string &script, const std::string &sourcename) (defined in worldmap::WorldMap) | worldmap::WorldMap | |
| s_draw_solids_only (defined in GameObjectManager) | GameObjectManager | static |
| save_state() | worldmap::WorldMap | |
| set_initial_fade_tilemap(const std::string &tilemap_name, int direction) | worldmap::WorldMap | inline |
| set_initial_spawnpoint(const std::string &spawnpoint_name) | worldmap::WorldMap | inline |
| set_levels_solved(bool solved, bool perfect) | worldmap::WorldMap | |
| set_passive_message(const std::string &message, float time) (defined in worldmap::WorldMap) | worldmap::WorldMap | |
| setup() (defined in worldmap::WorldMap) | worldmap::WorldMap | |
| solved_level_count() const (defined in worldmap::WorldMap) | worldmap::WorldMap | |
| teleporter_message_color (defined in worldmap::WorldMap) | worldmap::WorldMap | static |
| tile_data_at(const Vector &pos) const | worldmap::WorldMap | |
| update(float dt_sec) (defined in worldmap::WorldMap) | worldmap::WorldMap | |
| WorldMap(const std::string &filename, Savegame &savegame, const std::string &force_spawnpoint="") (defined in worldmap::WorldMap) | worldmap::WorldMap | |
| WorldMapParser (defined in worldmap::WorldMap) | worldmap::WorldMap | friend |
| WorldMapState (defined in worldmap::WorldMap) | worldmap::WorldMap | friend |
| ~Currenton() (defined in Currenton< WorldMap >) | Currenton< WorldMap > | inlineprotectedvirtual |
| ~GameObjectManager() (defined in GameObjectManager) | GameObjectManager | virtual |
| ~WorldMap() (defined in worldmap::WorldMap) | worldmap::WorldMap |
1.8.12