supertux
crystallo.hpp
1 // SuperTux - Crystallo
2 // Copyright (C) 2008 Wolfgang Becker <uafr@gmx.de>
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
13 //
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
16 
17 #ifndef HEADER_SUPERTUX_BADGUY_CRYSTALLO_HPP
18 #define HEADER_SUPERTUX_BADGUY_CRYSTALLO_HPP
19 
20 #include "badguy/walking_badguy.hpp"
21 
23 class Crystallo final : public WalkingBadguy
24 {
25 public:
26  Crystallo(const ReaderMapping& reader);
27 
28  virtual ObjectSettings get_settings() override;
29  virtual std::string get_class() const override { return "crystallo"; }
30  virtual std::string get_display_name() const override { return _("Crystallo"); }
31 
32  virtual void active_update(float dt_sec) override;
33  virtual bool is_flammable() const override;
34 
35 protected:
36  virtual bool collision_squished(GameObject& object) override;
37 
38 private:
39  float m_radius;
40 
41 private:
42  Crystallo(const Crystallo&) = delete;
43  Crystallo& operator=(const Crystallo&) = delete;
44 };
45 
46 #endif
47 
48 /* EOF */
virtual bool collision_squished(GameObject &object) override
Called when the player hit the badguy from above.
Definition: crystallo.cpp:62
virtual void active_update(float dt_sec) override
called each frame when the badguy is activated.
Definition: crystallo.cpp:44
Base class for Badguys that walk on the floor.
Definition: walking_badguy.hpp:25
Definition: object_settings.hpp:35
Base class for all the things that make up Levels&#39; Sectors.
Definition: game_object.hpp:46
Basic badguy, patrols around a fixed position.
Definition: crystallo.hpp:23
virtual bool is_flammable() const override
Returns whether to call ignite() when a badguy gets hit by a fire bullet.
Definition: crystallo.cpp:70
Definition: reader_mapping.hpp:31