17 #ifndef HEADER_SUPERTUX_BADGUY_DART_HPP 18 #define HEADER_SUPERTUX_BADGUY_DART_HPP 20 #include "badguy/badguy.hpp" 42 virtual std::string get_class()
const override {
return "dart"; }
43 virtual std::string get_display_name()
const override {
return _(
"Dart"); }
58 Dart& operator=(
const Dart&) =
delete;
virtual void deactivate() override
called when the badguy has been deactivated
Definition: dart.cpp:82
Base class for moving sprites that can hurt the Player.
Definition: badguy.hpp:31
Simple two dimensional vector.
Definition: vector.hpp:24
const BadGuy * parent
collisions with this BadGuy will be ignored
Definition: dart.hpp:53
virtual bool is_flammable() const override
Returns whether to call ignite() when a badguy gets hit by a fire bullet.
Definition: dart.cpp:124
virtual void active_update(float dt_sec) override
called each frame when the badguy is activated.
Definition: dart.cpp:89
Badguy "Dart" - Your average poison dart.
Definition: dart.hpp:25
virtual void initialize() override
called immediately before the first call to initialize
Definition: dart.cpp:64
virtual bool is_hurtable() const override
Return true if this badguy can be hurt by tiles with the attribute "hurts".
Definition: dart.hpp:47
virtual HitResponse collision_player(Player &player, const CollisionHit &hit) override
Called when the badguy collided with a player.
Definition: dart.cpp:116
virtual void collision_solid(const CollisionHit &hit) override
Called when the badguy collided with solid ground.
Definition: dart.cpp:96
Base class for all the things that make up Levels' Sectors.
Definition: game_object.hpp:46
std::unique_ptr< SoundSource > sound_source
SoundSource for ambient sound.
Definition: dart.hpp:54
virtual void activate() override
called when the badguy has been activated.
Definition: dart.cpp:71
A sound source represents the source of audio output.
Definition: sound_source.hpp:25
virtual void stop_looping_sounds() override
stops all looping sounds
Definition: dart.cpp:129
Definition: reader_mapping.hpp:31
virtual void play_looping_sounds() override
continues all looping sounds
Definition: dart.cpp:136
Definition: player.hpp:39
This class collects data about a collision.
Definition: collision_hit.hpp:44
virtual HitResponse collision_badguy(BadGuy &badguy, const CollisionHit &hit) override
Called when the badguy collided with another badguy.
Definition: dart.cpp:103