supertux
door.hpp
1 // SuperTux
2 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
13 //
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
16 
17 #ifndef HEADER_SUPERTUX_TRIGGER_DOOR_HPP
18 #define HEADER_SUPERTUX_TRIGGER_DOOR_HPP
19 
20 #include "supertux/timer.hpp"
21 #include "trigger/trigger_base.hpp"
22 
23 class Player;
24 class ReaderMapping;
25 
26 class Door final : public TriggerBase
27 {
28 public:
29  Door(const ReaderMapping& reader);
30  Door(int x, int y, const std::string& sector, const std::string& spawnpoint);
31  virtual ~Door();
32 
33  virtual std::string get_class() const override { return "door"; }
34  virtual std::string get_display_name() const override { return _("Door"); }
35 
36  virtual ObjectSettings get_settings() override;
37 
38  virtual void update(float dt_sec) override;
39  virtual void draw(DrawingContext& context) override;
40  virtual void event(Player& player, EventType type) override;
41  virtual HitResponse collision(GameObject& other, const CollisionHit& hit) override;
42 
43 private:
44  enum DoorState {
45  CLOSED,
46  OPENING,
47  OPEN,
48  CLOSING
49  };
50 
51 private:
52  DoorState state;
53  std::string target_sector;
54  std::string target_spawnpoint;
55  std::string script;
56  SpritePtr sprite;
57  Timer stay_open_timer;
59 private:
60  Door(const Door&) = delete;
61  Door& operator=(const Door&) = delete;
62 };
63 
64 #endif
65 
66 /* EOF */
EventType
Definition: trigger_base.hpp:35
virtual void draw(DrawingContext &context) override
The GameObject should draw itself onto the provided DrawingContext if this function is called...
Definition: door.cpp:118
virtual void update(float dt_sec) override
This function is called once per frame and allows the object to update it&#39;s state.
Definition: door.cpp:87
virtual HitResponse collision(GameObject &other, const CollisionHit &hit) override
this function is called when the object collided with any other object
Definition: door.cpp:146
Definition: door.hpp:26
Definition: object_settings.hpp:35
Base class for all the things that make up Levels&#39; Sectors.
Definition: game_object.hpp:46
virtual void event(Player &player, EventType type) override
Receive trigger events.
Definition: door.cpp:124
This class is the base class for all objects you can interact with in some way.
Definition: trigger_base.hpp:31
Simple timer designed to be used in the update functions of objects.
Definition: timer.hpp:24
Definition: reader_mapping.hpp:31
Definition: player.hpp:39
This class provides functions for drawing things on screen.
Definition: drawing_context.hpp:42
This class collects data about a collision.
Definition: collision_hit.hpp:44