virtual void update(float dt_sec) override
This function is called once per frame and allows the object to update it's state.
Definition: electrifier.cpp:42
std::map< uint32_t, uint32_t > TileChangeMap
A one-to-one relation that maps one tile ID with another.
Definition: electrifier.hpp:33
This class provides functions for drawing things on screen.
Definition: drawing_context.hpp:42
virtual void draw(DrawingContext &context) override
The GameObject should draw itself onto the provided DrawingContext if this function is called...
Definition: electrifier.cpp:53