supertux
electrifier.hpp
1 // SuperTux
2 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
13 //
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
16 
17 #ifndef HEADER_SUPERTUX_OBJECT_ELECTRIFIER_HPP
18 #define HEADER_SUPERTUX_OBJECT_ELECTRIFIER_HPP
19 
20 #include "supertux/game_object.hpp"
21 #include "supertux/timer.hpp"
22 #include <map>
23 #include <stdint.h>
24 
29 class Electrifier final : public GameObject
30 {
31 public:
33  using TileChangeMap = std::map<uint32_t, uint32_t>;
34 
35 public:
36  Electrifier(TileChangeMap replacements, float seconds);
37  Electrifier(uint32_t oldtile, uint32_t newtile, float seconds);
38  virtual bool is_saveable() const override {
39  return false;
40  }
41 
42 protected:
43  virtual void update(float dt_sec) override;
44  virtual void draw(DrawingContext& context) override;
45 
46 private:
47  TileChangeMap change_map;
48  Timer duration;
49 
50 private:
51  Electrifier(const Electrifier&) = delete;
52  Electrifier& operator=(const Electrifier&) = delete;
53 };
54 
55 #endif
56 
57 /* EOF */
virtual void update(float dt_sec) override
This function is called once per frame and allows the object to update it&#39;s state.
Definition: electrifier.cpp:42
std::map< uint32_t, uint32_t > TileChangeMap
A one-to-one relation that maps one tile ID with another.
Definition: electrifier.hpp:33
virtual bool is_saveable() const override
Indicates if the object will be saved.
Definition: electrifier.hpp:38
Base class for all the things that make up Levels&#39; Sectors.
Definition: game_object.hpp:46
Changes all tiles sharing an ID of a key in a TileChangeMap to the key&#39;s assigned value(another tile ...
Definition: electrifier.hpp:29
Simple timer designed to be used in the update functions of objects.
Definition: timer.hpp:24
This class provides functions for drawing things on screen.
Definition: drawing_context.hpp:42
virtual void draw(DrawingContext &context) override
The GameObject should draw itself onto the provided DrawingContext if this function is called...
Definition: electrifier.cpp:53