supertux
endsequence.hpp
1 // SuperTux - End Sequence
2 // Copyright (C) 2007 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
13 //
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
16 
17 #ifndef HEADER_SUPERTUX_OBJECT_ENDSEQUENCE_HPP
18 #define HEADER_SUPERTUX_OBJECT_ENDSEQUENCE_HPP
19 
20 #include "control/codecontroller.hpp"
21 #include "supertux/game_object.hpp"
22 
23 class EndSequence : public GameObject
24 {
25 public:
26  EndSequence();
27  virtual ~EndSequence();
28 
29  virtual void update(float dt_sec) override;
30  virtual void draw(DrawingContext& context) override;
31 
32  void start();
33  void stop_tux();
34  void stop();
35  bool is_tux_stopped() const;
36  bool is_done() const;
37  virtual bool is_saveable() const override {
38  return false;
39  }
40 
41 protected:
42  virtual void starting();
43  virtual void running(float dt_sec);
44  virtual void stopping();
46 protected:
47  bool isrunning;
48  bool isdone;
49  bool tux_may_walk;
50  std::unique_ptr<CodeController> end_sequence_controller;
51 
52 private:
53  EndSequence(const EndSequence&) = delete;
54  EndSequence& operator=(const EndSequence&) = delete;
55 };
56 
57 #endif
58 
59 /* EOF */
bool isrunning
true while EndSequence plays
Definition: endsequence.hpp:47
virtual void starting()
called when EndSequence starts
Definition: endsequence.cpp:89
virtual bool is_saveable() const override
Indicates if the object will be saved.
Definition: endsequence.hpp:37
virtual void update(float dt_sec) override
This function is called once per frame and allows the object to update it&#39;s state.
Definition: endsequence.cpp:35
virtual void draw(DrawingContext &context) override
The GameObject should draw itself onto the provided DrawingContext if this function is called...
Definition: endsequence.cpp:42
bool isdone
true if EndSequence has finished playing
Definition: endsequence.hpp:48
bool is_done() const
returns true if EndSequence has finished playing
Definition: endsequence.cpp:83
Definition: endsequence.hpp:23
Base class for all the things that make up Levels&#39; Sectors.
Definition: game_object.hpp:46
void stop_tux()
called when Tux has reached his final position
Definition: endsequence.cpp:62
bool is_tux_stopped() const
returns true if Tux has reached his final position
Definition: endsequence.cpp:77
virtual void running(float dt_sec)
called while the EndSequence is running
Definition: endsequence.cpp:94
void stop()
stop playing EndSequence, mark it as done playing
Definition: endsequence.cpp:68
bool tux_may_walk
true while tux is allowed to walk
Definition: endsequence.hpp:49
virtual void stopping()
called when EndSequence stops
Definition: endsequence.cpp:100
This class provides functions for drawing things on screen.
Definition: drawing_context.hpp:42
void start()
play EndSequence
Definition: endsequence.cpp:47