17 #ifndef HEADER_SUPERTUX_BADGUY_FLYINGSNOWBALL_HPP 18 #define HEADER_SUPERTUX_BADGUY_FLYINGSNOWBALL_HPP 20 #include "badguy/badguy.hpp" 31 virtual std::string get_class()
const override {
return "flyingsnowball"; }
32 virtual std::string get_display_name()
const override {
return _(
"Flying snowball"); }
38 float normal_propeller_speed;
Base class for moving sprites that can hurt the Player.
Definition: badguy.hpp:31
virtual bool collision_squished(GameObject &object) override
Called when the player hit the badguy from above.
Definition: flyingsnowball.cpp:52
virtual void activate() override
called when the badguy has been activated.
Definition: flyingsnowball.cpp:45
virtual void collision_solid(const CollisionHit &hit) override
Called when the badguy collided with solid ground.
Definition: flyingsnowball.cpp:62
Definition: flyingsnowball.hpp:22
Base class for all the things that make up Levels' Sectors.
Definition: game_object.hpp:46
virtual void active_update(float dt_sec) override
called each frame when the badguy is activated.
Definition: flyingsnowball.cpp:70
virtual void initialize() override
called immediately before the first call to initialize
Definition: flyingsnowball.cpp:39
Simple timer designed to be used in the update functions of objects.
Definition: timer.hpp:24
Definition: reader_mapping.hpp:31
This class collects data about a collision.
Definition: collision_hit.hpp:44