supertux
flyingsnowball.hpp
1 // SuperTux
2 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
13 //
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
16 
17 #ifndef HEADER_SUPERTUX_BADGUY_FLYINGSNOWBALL_HPP
18 #define HEADER_SUPERTUX_BADGUY_FLYINGSNOWBALL_HPP
19 
20 #include "badguy/badguy.hpp"
21 
22 class FlyingSnowBall final : public BadGuy
23 {
24 public:
25  FlyingSnowBall(const ReaderMapping& reader);
26 
27  virtual void initialize() override;
28  virtual void activate() override;
29  virtual void active_update(float dt_sec) override;
30  virtual void collision_solid(const CollisionHit& hit) override;
31  virtual std::string get_class() const override { return "flyingsnowball"; }
32  virtual std::string get_display_name() const override { return _("Flying snowball"); }
33 
34 protected:
35  virtual bool collision_squished(GameObject& object) override;
36 
37 private:
38  float normal_propeller_speed;
39  Timer puff_timer;
41 private:
42  FlyingSnowBall(const FlyingSnowBall&) = delete;
43  FlyingSnowBall& operator=(const FlyingSnowBall&) = delete;
44 };
45 
46 #endif
47 
48 /* EOF */
Base class for moving sprites that can hurt the Player.
Definition: badguy.hpp:31
virtual bool collision_squished(GameObject &object) override
Called when the player hit the badguy from above.
Definition: flyingsnowball.cpp:52
virtual void activate() override
called when the badguy has been activated.
Definition: flyingsnowball.cpp:45
virtual void collision_solid(const CollisionHit &hit) override
Called when the badguy collided with solid ground.
Definition: flyingsnowball.cpp:62
Definition: flyingsnowball.hpp:22
Base class for all the things that make up Levels&#39; Sectors.
Definition: game_object.hpp:46
virtual void active_update(float dt_sec) override
called each frame when the badguy is activated.
Definition: flyingsnowball.cpp:70
virtual void initialize() override
called immediately before the first call to initialize
Definition: flyingsnowball.cpp:39
Simple timer designed to be used in the update functions of objects.
Definition: timer.hpp:24
Definition: reader_mapping.hpp:31
This class collects data about a collision.
Definition: collision_hit.hpp:44