supertux
infoblock.hpp
1 // SuperTux
2 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
13 //
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
16 
17 #ifndef HEADER_SUPERTUX_OBJECT_INFOBLOCK_HPP
18 #define HEADER_SUPERTUX_OBJECT_INFOBLOCK_HPP
19 
20 #include <memory>
21 
22 #include "object/block.hpp"
23 
24 class InfoBoxLine;
25 
26 class InfoBlock final : public Block
27 {
28 public:
29  InfoBlock(const ReaderMapping& mapping);
30  virtual ~InfoBlock();
31 
32  virtual void update(float dt_sec) override;
33  virtual void draw(DrawingContext& context) override;
34 
35  virtual std::string get_class() const override { return "infoblock"; }
36  virtual std::string get_display_name() const override { return _("Info block"); }
37 
38  virtual ObjectSettings get_settings() override;
39 
40  void show_message();
41  void hide_message();
42 
43 private:
44  virtual void hit(Player& player) override;
45  virtual HitResponse collision(GameObject& other, const CollisionHit& hit) override;
46 
47  Player* get_nearest_player() const;
48 
49 private:
50  std::string m_message;
51  //AmbientSound* m_ringing;
52  //bool m_stopped;
53  float m_shown_pct;
54  float m_dest_pct;
55  std::vector<std::unique_ptr<InfoBoxLine> > m_lines;
56  float m_lines_height;
57 
58 private:
59  InfoBlock(const InfoBlock&) = delete;
60  InfoBlock& operator=(const InfoBlock&) = delete;
61 };
62 
63 #endif
64 
65 /* EOF */
virtual void draw(DrawingContext &context) override
The GameObject should draw itself onto the provided DrawingContext if this function is called...
Definition: infoblock.cpp:136
Definition: object_settings.hpp:35
virtual void update(float dt_sec) override
This function is called once per frame and allows the object to update it&#39;s state.
Definition: infoblock.cpp:111
Definition: collision.cpp:24
Base class for all the things that make up Levels&#39; Sectors.
Definition: game_object.hpp:46
Helper class for InfoBox: Represents a line of text.
Definition: info_box_line.hpp:34
Definition: infoblock.hpp:26
Definition: reader_mapping.hpp:31
Definition: player.hpp:39
Definition: block.hpp:27
This class provides functions for drawing things on screen.
Definition: drawing_context.hpp:42
This class collects data about a collision.
Definition: collision_hit.hpp:44