supertux
invisible_block.hpp
1 // SuperTux
2 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
13 //
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
16 
17 #ifndef HEADER_SUPERTUX_OBJECT_INVISIBLE_BLOCK_HPP
18 #define HEADER_SUPERTUX_OBJECT_INVISIBLE_BLOCK_HPP
19 
20 #include "object/block.hpp"
21 
22 class ReaderMapping;
23 
24 class InvisibleBlock final : public Block
25 {
26 public:
27  InvisibleBlock(const Vector& pos);
28  InvisibleBlock(const ReaderMapping& mapping);
29 
30  virtual std::string get_class() const override { return "invisible_block"; }
31  virtual std::string get_display_name() const override { return _("Invisible block"); }
32 
33  virtual void draw(DrawingContext& context) override;
34  virtual bool collides(GameObject& other, const CollisionHit& hit) const override;
35  virtual HitResponse collision(GameObject& other, const CollisionHit& hit) override;
36 
37 private:
38  virtual void hit(Player& player) override;
39 
40 private:
41  bool visible;
42 
43 private:
44  InvisibleBlock(const InvisibleBlock&) = delete;
45  InvisibleBlock& operator=(const InvisibleBlock&) = delete;
46 };
47 
48 #endif
49 
50 /* EOF */
Simple two dimensional vector.
Definition: vector.hpp:24
virtual HitResponse collision(GameObject &other, const CollisionHit &hit) override
this function is called when the object collided with any other object
Definition: invisible_block.cpp:67
virtual void draw(DrawingContext &context) override
The GameObject should draw itself onto the provided DrawingContext if this function is called...
Definition: invisible_block.cpp:43
Base class for all the things that make up Levels&#39; Sectors.
Definition: game_object.hpp:46
Definition: invisible_block.hpp:24
Definition: reader_mapping.hpp:31
Definition: player.hpp:39
Definition: block.hpp:27
This class provides functions for drawing things on screen.
Definition: drawing_context.hpp:42
virtual bool collides(GameObject &other, const CollisionHit &hit) const override
when 2 objects collided, we will first call the pre_collision_check functions of both objects that ca...
Definition: invisible_block.cpp:50
This class collects data about a collision.
Definition: collision_hit.hpp:44