virtual bool has_variable_size() const override
Does this object have variable size (secret area trigger, wind, etc.)
Definition: invisible_wall.hpp:36
virtual HitResponse collision(GameObject &other, const CollisionHit &hit) override
this function is called when the object collided with any other object
Definition: invisible_wall.cpp:58
virtual void draw(DrawingContext &context) override
The GameObject should draw itself onto the provided DrawingContext if this function is called...
Definition: invisible_wall.cpp:64
This class provides functions for drawing things on screen.
Definition: drawing_context.hpp:42