supertux
invisible_wall.hpp
1 // SuperTux
2 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
13 //
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
16 
17 #ifndef HEADER_SUPERTUX_OBJECT_INVISIBLE_WALL_HPP
18 #define HEADER_SUPERTUX_OBJECT_INVISIBLE_WALL_HPP
19 
20 #include "supertux/moving_object.hpp"
21 
22 class ReaderMapping;
23 
25 class InvisibleWall final : public MovingObject
26 {
27 public:
28  InvisibleWall(const ReaderMapping& mapping);
29 
30  virtual HitResponse collision(GameObject& other, const CollisionHit& hit) override;
31  virtual void draw(DrawingContext& context) override;
32 
33  virtual std::string get_class() const override { return "invisible_wall"; }
34  virtual std::string get_display_name() const override { return _("Invisible wall"); }
35 
36  virtual bool has_variable_size() const override { return true; }
37 
38  virtual ObjectSettings get_settings() override;
39  virtual void after_editor_set() override;
40 
41 private:
42  virtual void update(float dt_sec) override;
43 
44 private:
45  float width;
46  float height;
47 
48 private:
49  InvisibleWall(const InvisibleWall&) = delete;
50  InvisibleWall& operator=(const InvisibleWall&) = delete;
51 };
52 
53 #endif
54 
55 /* EOF */
A tile that starts falling down if tux stands to long on it.
Definition: invisible_wall.hpp:25
virtual bool has_variable_size() const override
Does this object have variable size (secret area trigger, wind, etc.)
Definition: invisible_wall.hpp:36
Definition: object_settings.hpp:35
Base class for all the things that make up Levels&#39; Sectors.
Definition: game_object.hpp:46
virtual HitResponse collision(GameObject &other, const CollisionHit &hit) override
this function is called when the object collided with any other object
Definition: invisible_wall.cpp:58
Base class for all dynamic/moving game objects.
Definition: moving_object.hpp:31
Definition: reader_mapping.hpp:31
virtual void draw(DrawingContext &context) override
The GameObject should draw itself onto the provided DrawingContext if this function is called...
Definition: invisible_wall.cpp:64
This class provides functions for drawing things on screen.
Definition: drawing_context.hpp:42
This class collects data about a collision.
Definition: collision_hit.hpp:44