supertux
kamikazesnowball.hpp
1 // SuperTux
2 // Copyright (C) 2008 Wolfgang Becker <uafr@gmx.de>
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
13 //
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
16 
17 #ifndef HEADER_SUPERTUX_BADGUY_KAMIKAZESNOWBALL_HPP
18 #define HEADER_SUPERTUX_BADGUY_KAMIKAZESNOWBALL_HPP
19 
20 #include "badguy/badguy.hpp"
21 
24 class KamikazeSnowball : public BadGuy
25 {
26 public:
27  KamikazeSnowball(const ReaderMapping& reader);
28 
29  virtual void initialize() override;
30  virtual void collision_solid(const CollisionHit& hit) override;
31  virtual std::string get_class() const override { return "kamikazesnowball"; }
32  virtual std::string get_display_name() const override { return _("Kamikaze snowball"); }
33 
34 protected:
35  virtual bool collision_squished(GameObject& object) override;
36  virtual HitResponse collision_player(Player& player, const CollisionHit& hit) override;
37  void kill_collision();
38 
39 private:
40  KamikazeSnowball(const KamikazeSnowball&) = delete;
41  KamikazeSnowball& operator=(const KamikazeSnowball&) = delete;
42 };
43 
44 class LeafShot final : public KamikazeSnowball
45 {
46 public:
47  LeafShot(const ReaderMapping& reader);
48 
49  virtual void initialize() override;
50  virtual bool is_freezable() const override;
51  virtual std::string get_class() const override { return "leafshot"; }
52  virtual std::string get_display_name() const override { return _("Leaf Shot"); }
53 
54 protected:
55  virtual bool collision_squished(GameObject& object) override;
56 
57 private:
58  LeafShot(const LeafShot&) = delete;
59  LeafShot& operator=(const LeafShot&) = delete;
60 };
61 
62 #endif
63 
64 /* EOF */
Base class for moving sprites that can hurt the Player.
Definition: badguy.hpp:31
virtual bool collision_squished(GameObject &object) override
Called when the player hit the badguy from above.
Definition: kamikazesnowball.cpp:45
virtual void initialize() override
called immediately before the first call to initialize
Definition: kamikazesnowball.cpp:37
Definition: kamikazesnowball.hpp:44
Kamikaze Snowball will fly in one direction until he hits something.
Definition: kamikazesnowball.hpp:24
Base class for all the things that make up Levels&#39; Sectors.
Definition: game_object.hpp:46
virtual HitResponse collision_player(Player &player, const CollisionHit &hit) override
Called when the badguy collided with a player.
Definition: kamikazesnowball.cpp:77
Definition: reader_mapping.hpp:31
Definition: player.hpp:39
virtual void collision_solid(const CollisionHit &hit) override
Called when the badguy collided with solid ground.
Definition: kamikazesnowball.cpp:53
This class collects data about a collision.
Definition: collision_hit.hpp:44