17 #ifndef HEADER_SUPERTUX_BADGUY_KAMIKAZESNOWBALL_HPP 18 #define HEADER_SUPERTUX_BADGUY_KAMIKAZESNOWBALL_HPP 20 #include "badguy/badguy.hpp" 31 virtual std::string get_class()
const override {
return "kamikazesnowball"; }
32 virtual std::string get_display_name()
const override {
return _(
"Kamikaze snowball"); }
37 void kill_collision();
50 virtual bool is_freezable()
const override;
51 virtual std::string get_class()
const override {
return "leafshot"; }
52 virtual std::string get_display_name()
const override {
return _(
"Leaf Shot"); }
Base class for moving sprites that can hurt the Player.
Definition: badguy.hpp:31
virtual bool collision_squished(GameObject &object) override
Called when the player hit the badguy from above.
Definition: kamikazesnowball.cpp:45
virtual void initialize() override
called immediately before the first call to initialize
Definition: kamikazesnowball.cpp:37
Definition: kamikazesnowball.hpp:44
Kamikaze Snowball will fly in one direction until he hits something.
Definition: kamikazesnowball.hpp:24
Base class for all the things that make up Levels' Sectors.
Definition: game_object.hpp:46
virtual HitResponse collision_player(Player &player, const CollisionHit &hit) override
Called when the badguy collided with a player.
Definition: kamikazesnowball.cpp:77
Definition: reader_mapping.hpp:31
Definition: player.hpp:39
virtual void collision_solid(const CollisionHit &hit) override
Called when the badguy collided with solid ground.
Definition: kamikazesnowball.cpp:53
This class collects data about a collision.
Definition: collision_hit.hpp:44