supertux
layer_icon.hpp
1 // SuperTux
2 // Copyright (C) 2015 Hume2 <teratux.mail@gmail.com>
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
13 //
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
16 
17 #ifndef HEADER_SUPERTUX_EDITOR_LAYER_ICON_HPP
18 #define HEADER_SUPERTUX_EDITOR_LAYER_ICON_HPP
19 
20 #include "editor/object_icon.hpp"
21 
22 class GameObject;
23 class Vector;
24 
25 class LayerIcon : public ObjectIcon
26 {
27 public:
28  LayerIcon(GameObject* layer);
29  virtual ~LayerIcon() {}
30 
31  virtual void draw(DrawingContext& context, const Vector& pos) override;
32 
33  int get_zpos() const;
34  bool is_valid() const;
35 
36  GameObject* get_layer() const { return m_layer; }
37  bool is_tilemap() const;
38 
39 private:
40  GameObject* m_layer;
41  SurfacePtr m_selection;
42 
43 private:
44  LayerIcon(const LayerIcon&) = delete;
45  LayerIcon& operator=(const LayerIcon&) = delete;
46 };
47 
48 #endif
49 
50 /* EOF */
Simple two dimensional vector.
Definition: vector.hpp:24
Definition: object_icon.hpp:28
Definition: layer_icon.hpp:25
Base class for all the things that make up Levels&#39; Sectors.
Definition: game_object.hpp:46
This class provides functions for drawing things on screen.
Definition: drawing_context.hpp:42