supertux
src
editor
layer_icon.hpp
1
// SuperTux
2
// Copyright (C) 2015 Hume2 <teratux.mail@gmail.com>
3
//
4
// This program is free software: you can redistribute it and/or modify
5
// it under the terms of the GNU General Public License as published by
6
// the Free Software Foundation, either version 3 of the License, or
7
// (at your option) any later version.
8
//
9
// This program is distributed in the hope that it will be useful,
10
// but WITHOUT ANY WARRANTY; without even the implied warranty of
11
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12
// GNU General Public License for more details.
13
//
14
// You should have received a copy of the GNU General Public License
15
// along with this program. If not, see <http://www.gnu.org/licenses/>.
16
17
#ifndef HEADER_SUPERTUX_EDITOR_LAYER_ICON_HPP
18
#define HEADER_SUPERTUX_EDITOR_LAYER_ICON_HPP
19
20
#include "editor/object_icon.hpp"
21
22
class
GameObject
;
23
class
Vector
;
24
25
class
LayerIcon
:
public
ObjectIcon
26
{
27
public
:
28
LayerIcon
(
GameObject
* layer);
29
virtual
~
LayerIcon
() {}
30
31
virtual
void
draw(
DrawingContext
& context,
const
Vector
& pos)
override
;
32
33
int
get_zpos()
const
;
34
bool
is_valid()
const
;
35
36
GameObject
* get_layer()
const
{
return
m_layer; }
37
bool
is_tilemap()
const
;
38
39
private
:
40
GameObject
* m_layer;
41
SurfacePtr m_selection;
42
43
private
:
44
LayerIcon
(
const
LayerIcon
&) =
delete
;
45
LayerIcon
& operator=(
const
LayerIcon
&) =
delete
;
46
};
47
48
#endif
49
50
/* EOF */
Vector
Simple two dimensional vector.
Definition:
vector.hpp:24
ObjectIcon
Definition:
object_icon.hpp:28
LayerIcon
Definition:
layer_icon.hpp:25
GameObject
Base class for all the things that make up Levels' Sectors.
Definition:
game_object.hpp:46
DrawingContext
This class provides functions for drawing things on screen.
Definition:
drawing_context.hpp:42
Generated by
1.8.12