supertux
layers_widget.hpp
1 // SuperTux
2 // Copyright (C) 2015 Hume2 <teratux.mail@gmail.com>
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
13 //
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
16 
17 #ifndef HEADER_SUPERTUX_EDITOR_LAYERS_WIDGET_HPP
18 #define HEADER_SUPERTUX_EDITOR_LAYERS_WIDGET_HPP
19 
20 #include <stdexcept>
21 
22 #include "control/input_manager.hpp"
23 #include "editor/widget.hpp"
24 #include "supertux/screen.hpp"
25 
26 class DrawingContext;
27 class Editor;
28 class GameObject;
29 class LayerIcon;
30 class Tip;
31 class Vector;
32 
35 class EditorLayersWidget final : public Widget
36 {
37 public:
38  enum class HoveredItem {
39  NONE, SPAWNPOINTS, SECTOR, LAYERS
40  };
41 
42 public:
43  EditorLayersWidget(Editor& editor);
44 
45  virtual void draw(DrawingContext& context) override;
46  virtual void update(float dt_sec) override;
47 
48  virtual bool on_mouse_button_up(const SDL_MouseButtonEvent& button) override;
49  virtual bool on_mouse_button_down(const SDL_MouseButtonEvent& button) override;
50  virtual bool on_mouse_motion(const SDL_MouseMotionEvent& motion) override;
51 
52  virtual void setup() override;
53  virtual void resize() override;
54 
55  void refresh();
56 
57  void refresh_sector_text();
58  void sort_layers();
59  void add_layer(GameObject* layer);
60 
61  GameObject* get_selected_tilemap() const { return m_selected_tilemap; }
62 
63 private:
64  Vector get_layer_coords(const int pos) const;
65  int get_layer_pos(const Vector& coords) const;
66  void update_tip();
67 
68 private:
69  Editor& m_editor;
70  std::vector<std::unique_ptr<LayerIcon>> m_layer_icons;
71  GameObject* m_selected_tilemap;
72 
73  int m_Ypos;
74  const int m_Xpos = 32;
75  int m_Width;
76 
77  std::string m_sector_text;
78  int m_sector_text_width;
79 
80  HoveredItem m_hovered_item;
81  unsigned int m_hovered_layer;
82 
83  std::unique_ptr<Tip> m_object_tip;
84 
85 private:
86  EditorLayersWidget(const EditorLayersWidget&) = delete;
87  EditorLayersWidget& operator=(const EditorLayersWidget&) = delete;
88 };
89 
90 #endif
91 
92 /* EOF */
Definition: tip.hpp:27
Simple two dimensional vector.
Definition: vector.hpp:24
Definition: layer_icon.hpp:25
Base class for all the things that make up Levels&#39; Sectors.
Definition: game_object.hpp:46
Definition: editor.hpp:45
Definition: widget.hpp:24
This class provides functions for drawing things on screen.
Definition: drawing_context.hpp:42
A widget at the bottom of the screen for switching between tilemap layers and other non-movable GameO...
Definition: layers_widget.hpp:35