supertux
level_tile.hpp
1 // SuperTux
2 // Copyright (C) 2004 Ingo Ruhnke <grumbel@gmail.com>
3 // Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
4 //
5 // This program is free software: you can redistribute it and/or modify
6 // it under the terms of the GNU General Public License as published by
7 // the Free Software Foundation, either version 3 of the License, or
8 // (at your option) any later version.
9 //
10 // This program is distributed in the hope that it will be useful,
11 // but WITHOUT ANY WARRANTY; without even the implied warranty of
12 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 // GNU General Public License for more details.
14 //
15 // You should have received a copy of the GNU General Public License
16 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 
18 #ifndef HEADER_SUPERTUX_WORLDMAP_LEVEL_TILE_HPP
19 #define HEADER_SUPERTUX_WORLDMAP_LEVEL_TILE_HPP
20 
21 #include "math/vector.hpp"
22 #include "sprite/sprite_ptr.hpp"
23 #include "supertux/game_object.hpp"
24 #include "supertux/statistics.hpp"
25 
26 class ReaderMapping;
27 
28 namespace worldmap {
29 
30 class LevelTile final : public GameObject
31 {
32  friend class WorldMapParser;
33 
34 public:
35  LevelTile(const std::string& basedir, const ReaderMapping& mapping);
36  virtual ~LevelTile();
37 
38  virtual void draw(DrawingContext& context) override;
39  virtual void update(float dt_sec) override;
40 
41  void set_solved(bool v);
42  bool is_solved() const { return m_solved; }
43 
44  void set_perfect(bool v);
45  bool is_perfect() const { return m_perfect; }
46 
47  Statistics& get_statistics() { return m_statistics; }
48  const Statistics& get_statistics() const { return m_statistics; }
49 
50  void update_sprite_action();
51 
52  Vector get_pos() const { return m_pos; }
53 
54  std::string get_title() const { return m_title; }
55  std::string get_level_filename() const { return m_level_filename; }
56  std::string get_basedir() const { return m_basedir; }
57  Color get_title_color() const { return m_title_color; }
58  std::string get_extro_script() const { return m_extro_script; }
59  float get_target_time() const { return m_target_time; }
60  bool is_auto_play() const { return m_auto_play; }
61 
62 private:
63  Vector m_pos;
64 
65  std::string m_basedir;
66  std::string m_level_filename;
67  std::string m_title;
68 
70  bool m_auto_play;
71 
72  float m_target_time;
73 
75  std::string m_extro_script;
76 
78  bool m_solved;
79  bool m_perfect;
80 
81  Statistics m_statistics;
82 
83  SpritePtr m_sprite;
84  Color m_title_color;
85 
86 private:
87  LevelTile(const LevelTile&) = delete;
88  LevelTile& operator=(const LevelTile&) = delete;
89 };
90 
91 } // namespace worldmap
92 
93 #endif
94 
95 /* EOF */
Simple two dimensional vector.
Definition: vector.hpp:24
This class is a layer between level and worldmap to keep track of stuff like scores, and minor, but funny things, like number of jumps and stuff.
Definition: statistics.hpp:32
virtual void update(float dt_sec) override
This function is called once per frame and allows the object to update it&#39;s state.
Definition: level_tile.cpp:89
Definition: object_settings.hpp:28
Definition: level_tile.hpp:30
Base class for all the things that make up Levels&#39; Sectors.
Definition: game_object.hpp:46
Definition: worldmap_parser.hpp:28
Definition: color.hpp:25
virtual void draw(DrawingContext &context) override
The GameObject should draw itself onto the provided DrawingContext if this function is called...
Definition: level_tile.cpp:83
Definition: reader_mapping.hpp:31
This class provides functions for drawing things on screen.
Definition: drawing_context.hpp:42