supertux
marker_object.hpp
1 // SuperTux
2 // Copyright (C) 2016 Hume2 <teratux.mail@gmail.com>
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
13 //
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
16 
17 #ifndef HEADER_SUPERTUX_EDITOR_MARKER_OBJECT_HPP
18 #define HEADER_SUPERTUX_EDITOR_MARKER_OBJECT_HPP
19 
20 #include "supertux/moving_object.hpp"
21 
22 class DrawingContext;
23 
24 class MarkerObject : public MovingObject
25 {
26 public:
27  MarkerObject(const Vector& pos);
28  MarkerObject();
29 
30  virtual void update(float dt_sec) override {}
31  virtual void draw(DrawingContext& context) override;
32 
33  virtual HitResponse collision(GameObject& other, const CollisionHit& hit) override { return FORCE_MOVE; }
34 
35  virtual Vector get_point_vector() const = 0;
36  virtual Vector get_offset() const = 0;
37 
38  virtual bool is_saveable() const override { return false; }
39 
40 private:
41  MarkerObject(const MarkerObject&) = delete;
42  MarkerObject& operator=(const MarkerObject&) = delete;
43 };
44 
45 #endif
46 
47 /* EOF */
Simple two dimensional vector.
Definition: vector.hpp:24
virtual void update(float dt_sec) override
This function is called once per frame and allows the object to update it&#39;s state.
Definition: marker_object.hpp:30
virtual void draw(DrawingContext &context) override
The GameObject should draw itself onto the provided DrawingContext if this function is called...
Definition: marker_object.cpp:39
Definition: marker_object.hpp:24
virtual bool is_saveable() const override
Indicates if the object will be saved.
Definition: marker_object.hpp:38
Base class for all the things that make up Levels&#39; Sectors.
Definition: game_object.hpp:46
virtual HitResponse collision(GameObject &other, const CollisionHit &hit) override
this function is called when the object collided with any other object
Definition: marker_object.hpp:33
Base class for all dynamic/moving game objects.
Definition: moving_object.hpp:31
This class provides functions for drawing things on screen.
Definition: drawing_context.hpp:42
This class collects data about a collision.
Definition: collision_hit.hpp:44