17 #ifndef HEADER_SUPERTUX_BADGUY_MOLE_ROCK_HPP 18 #define HEADER_SUPERTUX_BADGUY_MOLE_ROCK_HPP 20 #include "badguy/badguy.hpp" 41 virtual std::string get_class()
const override {
return "mole_rock"; }
42 virtual std::string get_display_name()
const override {
return _(
"Mole's rock"); }
virtual void deactivate() override
called when the badguy has been deactivated
Definition: mole_rock.cpp:64
Base class for moving sprites that can hurt the Player.
Definition: badguy.hpp:31
virtual bool is_flammable() const override
Returns whether to call ignite() when a badguy gets hit by a fire bullet.
Definition: mole_rock.cpp:104
virtual void collision_solid(const CollisionHit &hit) override
Called when the badguy collided with solid ground.
Definition: mole_rock.cpp:76
Simple two dimensional vector.
Definition: vector.hpp:24
Badguy "MoleRock" - Rock thrown by "Mole" Badguy.
Definition: mole_rock.hpp:23
virtual void active_update(float dt_sec) override
called each frame when the badguy is activated.
Definition: mole_rock.cpp:70
Base class for all the things that make up Levels' Sectors.
Definition: game_object.hpp:46
virtual HitResponse collision_player(Player &player, const CollisionHit &hit) override
Called when the badguy collided with a player.
Definition: mole_rock.cpp:96
const Vector initial_velocity
velocity at time of creation
Definition: mole_rock.hpp:46
virtual void initialize() override
called immediately before the first call to initialize
Definition: mole_rock.cpp:57
virtual HitResponse collision_badguy(BadGuy &badguy, const CollisionHit &hit) override
Called when the badguy collided with another badguy.
Definition: mole_rock.cpp:83
Definition: reader_mapping.hpp:31
Definition: player.hpp:39
const BadGuy * parent
collisions with this BadGuy will be ignored
Definition: mole_rock.hpp:45
This class collects data about a collision.
Definition: collision_hit.hpp:44