17 #ifndef HEADER_SUPERTUX_BADGUY_MRBOMB_HPP 18 #define HEADER_SUPERTUX_BADGUY_MRBOMB_HPP 20 #include "badguy/walking_badguy.hpp" 21 #include "object/portable.hpp" 30 virtual void ignite()
override;
37 virtual void ungrab(
MovingObject&
object, Direction dir)
override;
38 virtual bool is_portable()
const override;
40 virtual bool is_freezable()
const override;
41 virtual std::string get_class()
const override {
return "mrbomb"; }
42 virtual std::string get_display_name()
const override {
return _(
"Mr. Bomb"); }
Simple two dimensional vector.
Definition: vector.hpp:24
An object that inherits from this object is considered "portable" and can be carried around by the pl...
Definition: portable.hpp:29
Base class for Badguys that walk on the floor.
Definition: walking_badguy.hpp:25
virtual bool collision_squished(GameObject &object) override
Called when the player hit the badguy from above.
Definition: mrbomb.cpp:68
Base class for all the things that make up Levels' Sectors.
Definition: game_object.hpp:46
Definition: mrbomb.hpp:23
Base class for all dynamic/moving game objects.
Definition: moving_object.hpp:31
virtual void grab(MovingObject &object, const Vector &pos, Direction dir) override
called each frame when the object has been grabbed.
Definition: mrbomb.cpp:119
virtual HitResponse collision_player(Player &player, const CollisionHit &hit) override
Called when the badguy collided with a player.
Definition: mrbomb.cpp:60
virtual HitResponse collision(GameObject &object, const CollisionHit &hit) override
Called when a collision with another object occurred.
Definition: mrbomb.cpp:52
Definition: reader_mapping.hpp:31
Definition: player.hpp:39
virtual void active_update(float dt_sec) override
called each frame when the badguy is activated.
Definition: mrbomb.cpp:94
This class collects data about a collision.
Definition: collision_hit.hpp:44
virtual void ignite() override
Called when hit by a fire bullet, and is_flammable() returns true.
Definition: mrbomb.cpp:113
virtual void kill_fall() override
Set the badguy to kill/falling state, which makes him falling of the screen (his sprite is turned ups...
Definition: mrbomb.cpp:102