supertux
mrbomb.hpp
1 // SuperTux
2 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
13 //
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
16 
17 #ifndef HEADER_SUPERTUX_BADGUY_MRBOMB_HPP
18 #define HEADER_SUPERTUX_BADGUY_MRBOMB_HPP
19 
20 #include "badguy/walking_badguy.hpp"
21 #include "object/portable.hpp"
22 
23 class MrBomb final : public WalkingBadguy,
24  public Portable
25 {
26 public:
27  MrBomb(const ReaderMapping& reader);
28 
29  virtual void kill_fall() override;
30  virtual void ignite() override;
31  virtual HitResponse collision(GameObject& object, const CollisionHit& hit) override;
32  virtual HitResponse collision_player(Player& player, const CollisionHit& hit) override;
33 
34  virtual void active_update(float dt_sec) override;
35 
36  virtual void grab(MovingObject& object, const Vector& pos, Direction dir) override;
37  virtual void ungrab(MovingObject& object, Direction dir) override;
38  virtual bool is_portable() const override;
39 
40  virtual bool is_freezable() const override;
41  virtual std::string get_class() const override { return "mrbomb"; }
42  virtual std::string get_display_name() const override { return _("Mr. Bomb"); }
43 
44 protected:
45  virtual bool collision_squished(GameObject& object) override;
46 
47 private:
48  bool grabbed;
49 
50 private:
51  MrBomb(const MrBomb&) = delete;
52  MrBomb& operator=(const MrBomb&) = delete;
53 };
54 
55 #endif
56 
57 /* EOF */
Simple two dimensional vector.
Definition: vector.hpp:24
An object that inherits from this object is considered "portable" and can be carried around by the pl...
Definition: portable.hpp:29
Base class for Badguys that walk on the floor.
Definition: walking_badguy.hpp:25
virtual bool collision_squished(GameObject &object) override
Called when the player hit the badguy from above.
Definition: mrbomb.cpp:68
Base class for all the things that make up Levels&#39; Sectors.
Definition: game_object.hpp:46
Definition: mrbomb.hpp:23
Base class for all dynamic/moving game objects.
Definition: moving_object.hpp:31
virtual void grab(MovingObject &object, const Vector &pos, Direction dir) override
called each frame when the object has been grabbed.
Definition: mrbomb.cpp:119
virtual HitResponse collision_player(Player &player, const CollisionHit &hit) override
Called when the badguy collided with a player.
Definition: mrbomb.cpp:60
virtual HitResponse collision(GameObject &object, const CollisionHit &hit) override
Called when a collision with another object occurred.
Definition: mrbomb.cpp:52
Definition: reader_mapping.hpp:31
Definition: player.hpp:39
virtual void active_update(float dt_sec) override
called each frame when the badguy is activated.
Definition: mrbomb.cpp:94
This class collects data about a collision.
Definition: collision_hit.hpp:44
virtual void ignite() override
Called when hit by a fire bullet, and is_flammable() returns true.
Definition: mrbomb.cpp:113
virtual void kill_fall() override
Set the badguy to kill/falling state, which makes him falling of the screen (his sprite is turned ups...
Definition: mrbomb.cpp:102