supertux
mriceblock.hpp
1 // SuperTux
2 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
13 //
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
16 
17 #ifndef HEADER_SUPERTUX_BADGUY_MRICEBLOCK_HPP
18 #define HEADER_SUPERTUX_BADGUY_MRICEBLOCK_HPP
19 
20 #include "badguy/walking_badguy.hpp"
21 #include "object/portable.hpp"
22 
23 class MrIceBlock : public WalkingBadguy,
24  public Portable
25 {
26 public:
27  MrIceBlock(const ReaderMapping& reader);
28 
29  virtual void initialize() override;
30  virtual HitResponse collision(GameObject& object, const CollisionHit& hit) override;
31  virtual void collision_solid(const CollisionHit& hit) override;
32  virtual HitResponse collision_badguy(BadGuy& badguy, const CollisionHit& hit) override;
33  virtual HitResponse collision_player(Player& player, const CollisionHit& hit) override;
34 
35  virtual void active_update(float dt_sec) override;
36 
37  virtual void grab(MovingObject& object, const Vector& pos, Direction dir) override;
38  virtual void ungrab(MovingObject& object, Direction dir) override;
39  virtual bool is_portable() const override;
40 
41  virtual bool can_break() const override;
42 
43  virtual void ignite() override;
44 
45  virtual std::string get_class() const override { return "mriceblock"; }
46  virtual std::string get_display_name() const override { return _("Mr. Ice Block"); }
47 
48  bool can_break();
49 
50 protected:
51  enum IceState {
52  ICESTATE_NORMAL,
53  ICESTATE_FLAT,
54  ICESTATE_GRABBED,
55  ICESTATE_KICKED,
56  ICESTATE_WAKING
57  };
58 
59 protected:
60  virtual bool collision_squished(GameObject& object) override;
61  void set_state(IceState state, bool up = false);
62 
63 private:
64  IceState ice_state;
65  Timer nokick_timer;
66  Timer flat_timer;
67  int squishcount;
68 
69 private:
70  MrIceBlock(const MrIceBlock&) = delete;
71  MrIceBlock& operator=(const MrIceBlock&) = delete;
72 };
73 
74 #endif
75 
76 /* EOF */
Base class for moving sprites that can hurt the Player.
Definition: badguy.hpp:31
virtual HitResponse collision_badguy(BadGuy &badguy, const CollisionHit &hit) override
Called when the badguy collided with another badguy.
Definition: mriceblock.cpp:145
Simple two dimensional vector.
Definition: vector.hpp:24
virtual void collision_solid(const CollisionHit &hit) override
Called when the badguy collided with solid ground.
Definition: mriceblock.cpp:81
An object that inherits from this object is considered "portable" and can be carried around by the pl...
Definition: portable.hpp:29
Base class for Badguys that walk on the floor.
Definition: walking_badguy.hpp:25
virtual bool collision_squished(GameObject &object) override
Called when the player hit the badguy from above.
Definition: mriceblock.cpp:164
virtual void grab(MovingObject &object, const Vector &pos, Direction dir) override
called each frame when the object has been grabbed.
Definition: mriceblock.cpp:264
Base class for all the things that make up Levels&#39; Sectors.
Definition: game_object.hpp:46
Definition: mriceblock.hpp:23
Base class for all dynamic/moving game objects.
Definition: moving_object.hpp:31
virtual void active_update(float dt_sec) override
called each frame when the badguy is activated.
Definition: mriceblock.cpp:53
virtual HitResponse collision_player(Player &player, const CollisionHit &hit) override
Called when the badguy collided with a player.
Definition: mriceblock.cpp:124
virtual HitResponse collision(GameObject &object, const CollisionHit &hit) override
Called when a collision with another object occurred.
Definition: mriceblock.cpp:115
virtual void initialize() override
called immediately before the first call to initialize
Definition: mriceblock.cpp:46
virtual void ignite() override
Called when hit by a fire bullet, and is_flammable() returns true.
Definition: mriceblock.cpp:292
Simple timer designed to be used in the update functions of objects.
Definition: timer.hpp:24
Definition: reader_mapping.hpp:31
virtual bool can_break() const override
True if this badguy can break bricks or open bonusblocks in his current form.
Definition: mriceblock.cpp:76
Definition: player.hpp:39
This class collects data about a collision.
Definition: collision_hit.hpp:44