17 #ifndef HEADER_SUPERTUX_BADGUY_MRICEBLOCK_HPP 18 #define HEADER_SUPERTUX_BADGUY_MRICEBLOCK_HPP 20 #include "badguy/walking_badguy.hpp" 21 #include "object/portable.hpp" 38 virtual void ungrab(
MovingObject&
object, Direction dir)
override;
39 virtual bool is_portable()
const override;
43 virtual void ignite()
override;
45 virtual std::string get_class()
const override {
return "mriceblock"; }
46 virtual std::string get_display_name()
const override {
return _(
"Mr. Ice Block"); }
61 void set_state(IceState state,
bool up =
false);
Base class for moving sprites that can hurt the Player.
Definition: badguy.hpp:31
virtual HitResponse collision_badguy(BadGuy &badguy, const CollisionHit &hit) override
Called when the badguy collided with another badguy.
Definition: mriceblock.cpp:145
Simple two dimensional vector.
Definition: vector.hpp:24
virtual void collision_solid(const CollisionHit &hit) override
Called when the badguy collided with solid ground.
Definition: mriceblock.cpp:81
An object that inherits from this object is considered "portable" and can be carried around by the pl...
Definition: portable.hpp:29
Base class for Badguys that walk on the floor.
Definition: walking_badguy.hpp:25
virtual bool collision_squished(GameObject &object) override
Called when the player hit the badguy from above.
Definition: mriceblock.cpp:164
virtual void grab(MovingObject &object, const Vector &pos, Direction dir) override
called each frame when the object has been grabbed.
Definition: mriceblock.cpp:264
Base class for all the things that make up Levels' Sectors.
Definition: game_object.hpp:46
Definition: mriceblock.hpp:23
Base class for all dynamic/moving game objects.
Definition: moving_object.hpp:31
virtual void active_update(float dt_sec) override
called each frame when the badguy is activated.
Definition: mriceblock.cpp:53
virtual HitResponse collision_player(Player &player, const CollisionHit &hit) override
Called when the badguy collided with a player.
Definition: mriceblock.cpp:124
virtual HitResponse collision(GameObject &object, const CollisionHit &hit) override
Called when a collision with another object occurred.
Definition: mriceblock.cpp:115
virtual void initialize() override
called immediately before the first call to initialize
Definition: mriceblock.cpp:46
virtual void ignite() override
Called when hit by a fire bullet, and is_flammable() returns true.
Definition: mriceblock.cpp:292
Simple timer designed to be used in the update functions of objects.
Definition: timer.hpp:24
Definition: reader_mapping.hpp:31
virtual bool can_break() const override
True if this badguy can break bricks or open bonusblocks in his current form.
Definition: mriceblock.cpp:76
Definition: player.hpp:39
This class collects data about a collision.
Definition: collision_hit.hpp:44