17 #ifndef HEADER_SUPERTUX_BADGUY_MRTREE_HPP 18 #define HEADER_SUPERTUX_BADGUY_MRTREE_HPP 20 #include "badguy/walking_badguy.hpp" 27 virtual bool is_freezable()
const override;
28 virtual std::string get_class()
const override {
return "mrtree"; }
29 virtual std::string get_display_name()
const override {
return _(
"Mr. Tree"); }
Base class for Badguys that walk on the floor.
Definition: walking_badguy.hpp:25
Base class for all the things that make up Levels' Sectors.
Definition: game_object.hpp:46
Definition: mrtree.hpp:22
Definition: reader_mapping.hpp:31
virtual bool collision_squished(GameObject &object) override
Called when the player hit the badguy from above.
Definition: mrtree.cpp:54