supertux
display_effect.hpp
1 // SuperTux
2 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
13 //
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
16 
17 #ifndef HEADER_SUPERTUX_OBJECT_DISPLAY_EFFECT_HPP
18 #define HEADER_SUPERTUX_OBJECT_DISPLAY_EFFECT_HPP
19 
20 #include "supertux/game_object.hpp"
21 #include "scripting/display_effect.hpp"
22 #include "squirrel/exposed_object.hpp"
23 
24 class DisplayEffect final : public GameObject,
25  public ExposedObject<DisplayEffect, scripting::DisplayEffect>
26 {
27 public:
28  DisplayEffect(const std::string& name = std::string());
29  virtual ~DisplayEffect();
30 
31  virtual void update(float dt_sec) override;
32  virtual void draw(DrawingContext& context) override;
33  virtual bool is_singleton() const override { return true; }
34  virtual bool is_saveable() const override { return false; }
35 
39  void fade_out(float fadetime);
40  void fade_in(float fadetime);
41  void set_black(bool enabled);
42  bool is_black() const;
43  void sixteen_to_nine(float fadetime);
44  void four_to_three(float fadetime);
45 
48 private:
49  enum FadeType {
50  NO_FADE, FADE_IN, FADE_OUT
51  };
52 
53 private:
54  FadeType screen_fade;
55  float screen_fadetime;
56  float screen_fading;
57  FadeType border_fade;
58  float border_fadetime;
59  float border_fading;
60  float border_size;
61 
62  bool black;
63  bool borders;
64 
65 private:
66  DisplayEffect(const DisplayEffect&) = delete;
67  DisplayEffect& operator=(const DisplayEffect&) = delete;
68 };
69 
70 #endif
71 
72 /* EOF */
This class binds a certain GameObject class to a scripting class.
Definition: exposed_object.hpp:45
virtual void draw(DrawingContext &context) override
The GameObject should draw itself onto the provided DrawingContext if this function is called...
Definition: display_effect.cpp:91
virtual bool is_singleton() const override
If true only a single object of this type is allowed in a given GameObjectManager.
Definition: display_effect.hpp:33
virtual void update(float dt_sec) override
This function is called once per frame and allows the object to update it&#39;s state.
Definition: display_effect.cpp:44
Definition: display_effect.hpp:24
Base class for all the things that make up Levels&#39; Sectors.
Definition: game_object.hpp:46
virtual bool is_saveable() const override
Indicates if the object will be saved.
Definition: display_effect.hpp:34
This class provides functions for drawing things on screen.
Definition: drawing_context.hpp:42