supertux
object_menu.hpp
1 // SuperTux
2 // Copyright (C) 2015 Hume2 <teratux.mail@gmail.com>
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
13 //
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
16 
17 #ifndef HEADER_SUPERTUX_EDITOR_OBJECT_MENU_HPP
18 #define HEADER_SUPERTUX_EDITOR_OBJECT_MENU_HPP
19 
20 #include "gui/menu.hpp"
21 
22 class Editor;
23 class GameObject;
24 
25 class ObjectMenu final : public Menu
26 {
27 public:
28  enum {
29  MNID_REMOVE
30  };
31 
32 public:
33  ObjectMenu(Editor& editor, GameObject* go);
34  ~ObjectMenu();
35 
36  virtual void menu_action(MenuItem& item) override;
37  virtual bool on_back_action() override;
38 
39 private:
40  Editor& m_editor;
41  GameObject* m_object;
42 
43 private:
44  ObjectMenu(const ObjectMenu&) = delete;
45  ObjectMenu& operator=(const ObjectMenu&) = delete;
46 };
47 
48 #endif
49 
50 /* EOF */
virtual bool on_back_action() override
Executed before the menu is exited.
Definition: object_menu.cpp:68
Definition: menu_item.hpp:23
Definition: object_menu.hpp:25
Base class for all the things that make up Levels&#39; Sectors.
Definition: game_object.hpp:46
Definition: menu.hpp:51
Definition: editor.hpp:45