18 #ifndef HEADER_SUPERTUX_BADGUY_OWL_HPP 19 #define HEADER_SUPERTUX_BADGUY_OWL_HPP 21 #include "badguy/badguy.hpp" 34 virtual void freeze()
override;
36 virtual bool is_freezable()
const override;
37 virtual void ignite()
override;
38 virtual std::string get_class()
const override {
return "owl"; }
39 virtual std::string get_display_name()
const override {
return _(
"Owl"); }
43 bool is_above_player()
const;
47 std::string carried_obj_name;
52 Owl& operator=(
const Owl&) =
delete;
Base class for moving sprites that can hurt the Player.
Definition: badguy.hpp:31
virtual void ignite() override
Called when hit by a fire bullet, and is_flammable() returns true.
Definition: owl.cpp:213
virtual void active_update(float dt_sec) override
called each frame when the badguy is activated.
Definition: owl.cpp:99
virtual void initialize() override
called immediately before the first call to initialize
Definition: owl.cpp:47
An object that inherits from this object is considered "portable" and can be carried around by the pl...
Definition: portable.hpp:29
virtual void freeze() override
Called when hit by an ice bullet, and is_freezable() returns true.
Definition: owl.cpp:163
Definition: object_settings.hpp:35
Base class for all the things that make up Levels' Sectors.
Definition: game_object.hpp:46
virtual void collision_solid(const CollisionHit &hit) override
Called when the badguy collided with solid ground.
Definition: owl.cpp:189
virtual void kill_fall() override
Set the badguy to kill/falling state, which makes him falling of the screen (his sprite is turned ups...
Definition: owl.cpp:145
Definition: reader_mapping.hpp:31
virtual bool collision_squished(GameObject &object) override
Called when the player hit the badguy from above.
Definition: owl.cpp:129
This class collects data about a collision.
Definition: collision_hit.hpp:44
virtual void unfreeze() override
Called to unfreeze the badguy.
Definition: owl.cpp:174