supertux
owl.hpp
1 // SuperTux
2 // Copyright (C) 2008 Wolfgang Becker <uafr@gmx.de>
3 // Copyright (C) 2010 Florian Forster <supertux at octo.it>
4 //
5 // This program is free software: you can redistribute it and/or modify
6 // it under the terms of the GNU General Public License as published by
7 // the Free Software Foundation, either version 3 of the License, or
8 // (at your option) any later version.
9 //
10 // This program is distributed in the hope that it will be useful,
11 // but WITHOUT ANY WARRANTY; without even the implied warranty of
12 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 // GNU General Public License for more details.
14 //
15 // You should have received a copy of the GNU General Public License
16 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 
18 #ifndef HEADER_SUPERTUX_BADGUY_OWL_HPP
19 #define HEADER_SUPERTUX_BADGUY_OWL_HPP
20 
21 #include "badguy/badguy.hpp"
22 
23 class Portable;
24 
25 class Owl final : public BadGuy
26 {
27 public:
28  Owl(const ReaderMapping& reader);
29 
30  virtual void initialize() override;
31  virtual void collision_solid(const CollisionHit& hit) override;
32  virtual void kill_fall() override;
33 
34  virtual void freeze() override;
35  virtual void unfreeze() override;
36  virtual bool is_freezable() const override;
37  virtual void ignite() override;
38  virtual std::string get_class() const override { return "owl"; }
39  virtual std::string get_display_name() const override { return _("Owl"); }
40  virtual ObjectSettings get_settings() override;
41 
42 protected:
43  bool is_above_player() const;
44  virtual void active_update (float dt_sec) override;
45  virtual bool collision_squished(GameObject& object) override;
46 
47  std::string carried_obj_name;
48  Portable *carried_object;
49 
50 private:
51  Owl(const Owl&) = delete;
52  Owl& operator=(const Owl&) = delete;
53 };
54 
55 #endif
56 
57 /* EOF */
Base class for moving sprites that can hurt the Player.
Definition: badguy.hpp:31
virtual void ignite() override
Called when hit by a fire bullet, and is_flammable() returns true.
Definition: owl.cpp:213
virtual void active_update(float dt_sec) override
called each frame when the badguy is activated.
Definition: owl.cpp:99
virtual void initialize() override
called immediately before the first call to initialize
Definition: owl.cpp:47
An object that inherits from this object is considered "portable" and can be carried around by the pl...
Definition: portable.hpp:29
virtual void freeze() override
Called when hit by an ice bullet, and is_freezable() returns true.
Definition: owl.cpp:163
Definition: object_settings.hpp:35
Base class for all the things that make up Levels&#39; Sectors.
Definition: game_object.hpp:46
virtual void collision_solid(const CollisionHit &hit) override
Called when the badguy collided with solid ground.
Definition: owl.cpp:189
virtual void kill_fall() override
Set the badguy to kill/falling state, which makes him falling of the screen (his sprite is turned ups...
Definition: owl.cpp:145
Definition: owl.hpp:25
Definition: reader_mapping.hpp:31
virtual bool collision_squished(GameObject &object) override
Called when the player hit the badguy from above.
Definition: owl.cpp:129
This class collects data about a collision.
Definition: collision_hit.hpp:44
virtual void unfreeze() override
Called to unfreeze the badguy.
Definition: owl.cpp:174