supertux
particles.hpp
1 // SuperTux
2 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
13 //
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
16 
17 #ifndef HEADER_SUPERTUX_OBJECT_PARTICLES_HPP
18 #define HEADER_SUPERTUX_OBJECT_PARTICLES_HPP
19 
20 #include <memory>
21 
22 #include "math/vector.hpp"
23 #include "supertux/game_object.hpp"
24 #include "supertux/timer.hpp"
25 #include "video/color.hpp"
26 
27 class Particles final : public GameObject
28 {
29 public:
30  Particles(const Vector& epicenter, int min_angle, int max_angle,
31  const Vector& initial_velocity, const Vector& acceleration,
32  int number, Color color, int size, float life_time,
33  int drawing_layer);
34  Particles(const Vector& epicenter, int min_angle, int max_angle,
35  const float min_initial_velocity, const float max_initial_velocity,
36  const Vector& acceleration, int number, Color color,
37  int size, float life_time, int drawing_layer);
38  virtual bool is_saveable() const override {
39  return false;
40  }
41 
42  virtual void update(float dt_sec) override;
43  virtual void draw(DrawingContext& context) override;
44 
45 private:
46  struct Particle {
47  Vector pos, vel;
48 
49  Particle() :
50  pos(),
51  vel()
52  {}
53  // float angle;
54  };
55 
56 private:
57  Vector accel;
58  Timer timer;
59  bool live_forever;
60 
61  Color color;
62  float size;
63  int drawing_layer;
64 
65  std::vector<std::unique_ptr<Particle> > particles;
66 };
67 
68 #endif
69 
70 /* EOF */
Simple two dimensional vector.
Definition: vector.hpp:24
virtual bool is_saveable() const override
Indicates if the object will be saved.
Definition: particles.hpp:38
Base class for all the things that make up Levels&#39; Sectors.
Definition: game_object.hpp:46
virtual void update(float dt_sec) override
This function is called once per frame and allows the object to update it&#39;s state.
Definition: particles.cpp:106
Definition: color.hpp:25
Simple timer designed to be used in the update functions of objects.
Definition: timer.hpp:24
This class provides functions for drawing things on screen.
Definition: drawing_context.hpp:42
virtual void draw(DrawingContext &context) override
The GameObject should draw itself onto the provided DrawingContext if this function is called...
Definition: particles.cpp:131
Definition: particles.hpp:27