supertux
src
object
path_gameobject.hpp
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// SuperTux
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// Copyright (C) 2018 Ingo Ruhnke <grumbel@gmail.com>
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef HEADER_SUPERTUX_OBJECT_PATH_GAMEOBJECT_HPP
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#define HEADER_SUPERTUX_OBJECT_PATH_GAMEOBJECT_HPP
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#include "sprite/sprite_ptr.hpp"
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#include "supertux/game_object.hpp"
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class
Path
;
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class
Vector
;
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enum class
PathStyle
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{
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NONE,
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SOLID
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};
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class
PathGameObject
:
public
GameObject
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{
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public
:
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PathGameObject
();
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PathGameObject
(
const
Vector
& pos);
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PathGameObject
(
const
ReaderMapping
& mapping,
bool
backward_compatibility_hack=
false
);
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virtual
~
PathGameObject
();
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virtual
void
update(
float
dt_sec)
override
;
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virtual
void
draw(
DrawingContext
& context)
override
;
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virtual
std::string get_class()
const override
{
return
"path"
; }
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virtual
std::string get_display_name()
const override
{
return
_(
"Path"
); }
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virtual
const
std::string get_icon_path()
const override
{
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return
"images/engine/editor/path.png"
;
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}
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virtual
void
editor_select()
override
;
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virtual
void
editor_deselect()
override
;
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virtual
ObjectSettings
get_settings()
override
;
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Path
& get_path() {
return
*m_path; }
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private
:
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std::unique_ptr<Path> m_path;
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PathStyle m_style;
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SpritePtr m_edge_sprite;
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SpritePtr m_node_sprite;
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private
:
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PathGameObject
(
const
PathGameObject
&) =
delete
;
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PathGameObject
& operator=(
const
PathGameObject
&) =
delete
;
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};
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#endif
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/* EOF */
Vector
Simple two dimensional vector.
Definition:
vector.hpp:24
ObjectSettings
Definition:
object_settings.hpp:35
Path
Definition:
path.hpp:44
GameObject
Base class for all the things that make up Levels' Sectors.
Definition:
game_object.hpp:46
ReaderMapping
Definition:
reader_mapping.hpp:31
DrawingContext
This class provides functions for drawing things on screen.
Definition:
drawing_context.hpp:42
PathGameObject
Definition:
path_gameobject.hpp:32
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