supertux
path_gameobject.hpp
1 // SuperTux
2 // Copyright (C) 2018 Ingo Ruhnke <grumbel@gmail.com>
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
13 //
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
16 
17 #ifndef HEADER_SUPERTUX_OBJECT_PATH_GAMEOBJECT_HPP
18 #define HEADER_SUPERTUX_OBJECT_PATH_GAMEOBJECT_HPP
19 
20 #include "sprite/sprite_ptr.hpp"
21 #include "supertux/game_object.hpp"
22 
23 class Path;
24 class Vector;
25 
26 enum class PathStyle
27 {
28  NONE,
29  SOLID
30 };
31 
32 class PathGameObject : public GameObject
33 {
34 public:
36  PathGameObject(const Vector& pos);
37  PathGameObject(const ReaderMapping& mapping, bool backward_compatibility_hack=false);
38  virtual ~PathGameObject();
39 
40  virtual void update(float dt_sec) override;
41  virtual void draw(DrawingContext& context) override;
42 
43  virtual std::string get_class() const override { return "path"; }
44  virtual std::string get_display_name() const override { return _("Path"); }
45 
46  virtual const std::string get_icon_path() const override {
47  return "images/engine/editor/path.png";
48  }
49 
50  virtual void editor_select() override;
51  virtual void editor_deselect() override;
52 
53  virtual ObjectSettings get_settings() override;
54 
55  Path& get_path() { return *m_path; }
56 
57 private:
58  std::unique_ptr<Path> m_path;
59  PathStyle m_style;
60  SpritePtr m_edge_sprite;
61  SpritePtr m_node_sprite;
62 
63 private:
64  PathGameObject(const PathGameObject&) = delete;
65  PathGameObject& operator=(const PathGameObject&) = delete;
66 };
67 
68 #endif
69 
70 /* EOF */
Simple two dimensional vector.
Definition: vector.hpp:24
Definition: object_settings.hpp:35
Definition: path.hpp:44
Base class for all the things that make up Levels&#39; Sectors.
Definition: game_object.hpp:46
Definition: reader_mapping.hpp:31
This class provides functions for drawing things on screen.
Definition: drawing_context.hpp:42
Definition: path_gameobject.hpp:32