virtual void update(float dt_sec) override
This function is called once per frame and allows the object to update it's state.
Definition: player_status_hud.cpp:44
virtual void draw(DrawingContext &context) override
The GameObject should draw itself onto the provided DrawingContext if this function is called...
Definition: player_status_hud.cpp:49
virtual bool is_singleton() const override
If true only a single object of this type is allowed in a given GameObjectManager.
Definition: player_status_hud.hpp:42
This class provides functions for drawing things on screen.
Definition: drawing_context.hpp:42