supertux
poisonivy.hpp
1 // SuperTux
2 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
13 //
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
16 
17 #ifndef HEADER_SUPERTUX_BADGUY_POISONIVY_HPP
18 #define HEADER_SUPERTUX_BADGUY_POISONIVY_HPP
19 
20 #include "badguy/walking_badguy.hpp"
21 
22 class PoisonIvy final : public WalkingBadguy
23 {
24 public:
25  PoisonIvy(const ReaderMapping& reader);
26  PoisonIvy(const Vector& pos, Direction d);
27 
28  virtual bool is_freezable() const override;
29  virtual std::string get_class() const override { return "poisonivy"; }
30  virtual std::string get_display_name() const override { return _("Poisonous ivy"); }
31 
32 protected:
33  virtual bool collision_squished(GameObject& object) override;
34 
35 private:
36  PoisonIvy(const PoisonIvy&) = delete;
37  PoisonIvy& operator=(const PoisonIvy&) = delete;
38 };
39 
40 #endif
41 
42 /* EOF */
Simple two dimensional vector.
Definition: vector.hpp:24
Base class for Badguys that walk on the floor.
Definition: walking_badguy.hpp:25
Base class for all the things that make up Levels&#39; Sectors.
Definition: game_object.hpp:46
virtual bool collision_squished(GameObject &object) override
Called when the player hit the badguy from above.
Definition: poisonivy.cpp:46
Definition: poisonivy.hpp:22
Definition: reader_mapping.hpp:31