17 #ifndef HEADER_SUPERTUX_BADGUY_POISONIVY_HPP 18 #define HEADER_SUPERTUX_BADGUY_POISONIVY_HPP 20 #include "badguy/walking_badguy.hpp" 28 virtual bool is_freezable()
const override;
29 virtual std::string get_class()
const override {
return "poisonivy"; }
30 virtual std::string get_display_name()
const override {
return _(
"Poisonous ivy"); }
Simple two dimensional vector.
Definition: vector.hpp:24
Base class for Badguys that walk on the floor.
Definition: walking_badguy.hpp:25
Base class for all the things that make up Levels' Sectors.
Definition: game_object.hpp:46
virtual bool collision_squished(GameObject &object) override
Called when the player hit the badguy from above.
Definition: poisonivy.cpp:46
Definition: poisonivy.hpp:22
Definition: reader_mapping.hpp:31