supertux
rainsplash.hpp
1 // SuperTux
2 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
13 //
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
16 
17 #ifndef HEADER_SUPERTUX_OBJECT_RAINSPLASH_HPP
18 #define HEADER_SUPERTUX_OBJECT_RAINSPLASH_HPP
19 
20 #include "math/vector.hpp"
21 #include "sprite/sprite_manager.hpp"
22 #include "supertux/game_object.hpp"
23 
24 class Player;
25 
26 class RainSplash final : public GameObject
27 {
28 public:
29  RainSplash(const Vector& pos, bool vertical);
30  ~RainSplash();
31  virtual bool is_saveable() const override {
32  return false;
33  }
34 
35 protected:
36  virtual void hit(Player& );
37  virtual void update(float dt_sec) override;
38  virtual void draw(DrawingContext& context) override;
39 
40 private:
41  SpritePtr sprite;
42  Vector position;
43  int frame;
44 };
45 
46 #endif
47 
48 /* EOF */
Simple two dimensional vector.
Definition: vector.hpp:24
Definition: rainsplash.hpp:26
Base class for all the things that make up Levels&#39; Sectors.
Definition: game_object.hpp:46
virtual void draw(DrawingContext &context) override
The GameObject should draw itself onto the provided DrawingContext if this function is called...
Definition: rainsplash.cpp:47
virtual void update(float dt_sec) override
This function is called once per frame and allows the object to update it&#39;s state.
Definition: rainsplash.cpp:40
virtual bool is_saveable() const override
Indicates if the object will be saved.
Definition: rainsplash.hpp:31
Definition: player.hpp:39
This class provides functions for drawing things on screen.
Definition: drawing_context.hpp:42