18 #ifndef HEADER_SUPERTUX_OBJECT_RUSTY_TRAMPOLINE_HPP 19 #define HEADER_SUPERTUX_OBJECT_RUSTY_TRAMPOLINE_HPP 21 #include "object/rock.hpp" 33 virtual void update(
float dt_sec)
override;
37 virtual bool is_portable()
const override;
38 virtual std::string get_class()
const override {
return "rustytrampoline"; }
39 virtual std::string get_display_name()
const override {
return _(
"Rusty trampoline"); }
Jumping on a trampoline makes tux jump higher.
Definition: rusty_trampoline.hpp:26
virtual void grab(MovingObject &, const Vector &pos, Direction) override
called each frame when the object has been grabbed.
Definition: rusty_trampoline.cpp:130
Simple two dimensional vector.
Definition: vector.hpp:24
virtual void update(float dt_sec) override
This function is called once per frame and allows the object to update it's state.
Definition: rusty_trampoline.cpp:46
Definition: object_settings.hpp:35
virtual HitResponse collision(GameObject &other, const CollisionHit &hit) override
this function is called when the object collided with any other object
Definition: rusty_trampoline.cpp:74
virtual void collision_solid(const CollisionHit &hit) override
this function is called when the object collided with something solid
Definition: rusty_trampoline.cpp:125
Base class for all the things that make up Levels' Sectors.
Definition: game_object.hpp:46
Base class for all dynamic/moving game objects.
Definition: moving_object.hpp:31
Definition: reader_mapping.hpp:31
This class collects data about a collision.
Definition: collision_hit.hpp:44