supertux
rusty_trampoline.hpp
1 // SuperTux - Rusty Trampoline
2 // Copyright (C) 2006 Wolfgang Becker <uafr@gmx.de>
3 // Copyright (C) 2011 Jonas Kuemmerlin <rgcjonas@googlemail.com>
4 //
5 // This program is free software: you can redistribute it and/or modify
6 // it under the terms of the GNU General Public License as published by
7 // the Free Software Foundation, either version 3 of the License, or
8 // (at your option) any later version.
9 //
10 // This program is distributed in the hope that it will be useful,
11 // but WITHOUT ANY WARRANTY; without even the implied warranty of
12 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 // GNU General Public License for more details.
14 //
15 // You should have received a copy of the GNU General Public License
16 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 
18 #ifndef HEADER_SUPERTUX_OBJECT_RUSTY_TRAMPOLINE_HPP
19 #define HEADER_SUPERTUX_OBJECT_RUSTY_TRAMPOLINE_HPP
20 
21 #include "object/rock.hpp"
22 
26 class RustyTrampoline final : public Rock
27 {
28 public:
29  RustyTrampoline(const ReaderMapping& reader);
30 
31  virtual HitResponse collision(GameObject& other, const CollisionHit& hit) override;
32  virtual void collision_solid(const CollisionHit& hit) override;
33  virtual void update(float dt_sec) override;
34 
35  virtual void grab(MovingObject&, const Vector& pos, Direction) override;
36  virtual void ungrab(MovingObject&, Direction) override;
37  virtual bool is_portable() const override;
38  virtual std::string get_class() const override { return "rustytrampoline"; }
39  virtual std::string get_display_name() const override { return _("Rusty trampoline"); }
40  virtual ObjectSettings get_settings() override;
41 
42 private:
43  bool portable;
44  int counter;
45 
46 private:
47  RustyTrampoline(const RustyTrampoline&) = delete;
48  RustyTrampoline& operator=(const RustyTrampoline&) = delete;
49 };
50 
51 #endif
52 
53 /* EOF */
Jumping on a trampoline makes tux jump higher.
Definition: rusty_trampoline.hpp:26
virtual void grab(MovingObject &, const Vector &pos, Direction) override
called each frame when the object has been grabbed.
Definition: rusty_trampoline.cpp:130
Simple two dimensional vector.
Definition: vector.hpp:24
virtual void update(float dt_sec) override
This function is called once per frame and allows the object to update it&#39;s state.
Definition: rusty_trampoline.cpp:46
Definition: object_settings.hpp:35
virtual HitResponse collision(GameObject &other, const CollisionHit &hit) override
this function is called when the object collided with any other object
Definition: rusty_trampoline.cpp:74
virtual void collision_solid(const CollisionHit &hit) override
this function is called when the object collided with something solid
Definition: rusty_trampoline.cpp:125
Base class for all the things that make up Levels&#39; Sectors.
Definition: game_object.hpp:46
Base class for all dynamic/moving game objects.
Definition: moving_object.hpp:31
Definition: reader_mapping.hpp:31
Definition: rock.hpp:26
This class collects data about a collision.
Definition: collision_hit.hpp:44