supertux
scripted_object.hpp
1 // SuperTux
2 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
13 //
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
16 
17 #ifndef HEADER_SUPERTUX_SCRIPTING_SCRIPTED_OBJECT_HPP
18 #define HEADER_SUPERTUX_SCRIPTING_SCRIPTED_OBJECT_HPP
19 
20 #ifndef SCRIPTING_API
21 #include <string>
22 #include "scripting/game_object.hpp"
23 
24 class ScriptedObject;
25 #endif
26 
27 namespace scripting {
28 
29 class ScriptedObject final
30 #ifndef SCRIPTING_API
31  : public GameObject<::ScriptedObject>
32 #endif
33 {
34 #ifndef SCRIPTING_API
35 public:
36  using GameObject::GameObject;
37 
38 private:
39  ScriptedObject(const ScriptedObject&) = delete;
40  ScriptedObject& operator=(const ScriptedObject&) = delete;
41 #endif
42 
43 public:
44  void set_action(const std::string& animation);
45  std::string get_action() const;
46 
47  void move(float x, float y);
48  void set_pos(float x, float y);
49  float get_pos_x() const;
50  float get_pos_y() const;
51 
52  void set_velocity(float x, float y);
53  float get_velocity_x() const;
54  float get_velocity_y() const;
55 
56  void enable_gravity(bool f);
57  bool gravity_enabled() const;
58 
59  void set_visible(bool visible);
60  bool is_visible() const;
61 
62  void set_solid(bool solid);
63  bool is_solid() const;
64 
65  std::string get_name() const;
66 };
67 
68 } // namespace scripting
69 
70 #endif
71 
72 /* EOF */
WARNING: This file is automatically generated from: &#39;src/scripting/wrapper.interface.hpp&#39; DO NOT CHANGE.
Definition: ambient_sound.cpp:21
Definition: scripted_object.hpp:29
Definition: game_object.hpp:60
Definition: scripted_object.hpp:25