supertux
thunderstorm.hpp
1 // SuperTux
2 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
13 //
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
16 
17 #ifndef HEADER_SUPERTUX_SCRIPTING_THUNDERSTORM_HPP
18 #define HEADER_SUPERTUX_SCRIPTING_THUNDERSTORM_HPP
19 
20 #ifndef SCRIPTING_API
21 #include "scripting/game_object.hpp"
22 
23 class Thunderstorm;
24 #endif
25 
26 namespace scripting {
27 
28 class Thunderstorm final
29 #ifndef SCRIPTING_API
30  : public GameObject<::Thunderstorm>
31 #endif
32 {
33 #ifndef SCRIPTING_API
34 public:
35  using GameObject::GameObject;
36 private:
37  Thunderstorm(const Thunderstorm&) = delete;
38  Thunderstorm& operator=(const Thunderstorm&) = delete;
39 #endif
40 
41 public:
45  void start();
46 
50  void stop();
51 
55  void thunder();
56 
60  void lightning();
61 
65  void flash();
66 
70  void electrify();
71 };
72 
73 } // namespace scripting
74 
75 #endif
76 
77 /* EOF */
WARNING: This file is automatically generated from: &#39;src/scripting/wrapper.interface.hpp&#39; DO NOT CHANGE.
Definition: ambient_sound.cpp:21
Definition: game_object.hpp:60
void thunder()
Play thunder.
Definition: thunderstorm.cpp:33
void flash()
Display a nice flash.
Definition: thunderstorm.cpp:45
Definition: thunderstorm.hpp:28
void lightning()
Play lightning, i.e.
Definition: thunderstorm.cpp:39
void electrify()
Electrify water throughout the whole sector for a short time.
Definition: thunderstorm.cpp:51
Thunderstorm scriptable GameObject; plays thunder, lightning and electrifies water at regular interva...
Definition: thunderstorm.hpp:30
void start()
Start playing thunder and lightning at configured interval.
Definition: thunderstorm.cpp:21
void stop()
Stop playing thunder and lightning at configured interval.
Definition: thunderstorm.cpp:27