supertux
short_fuse.hpp
1 // SuperTux
2 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
3 // Copyright (C) 2010 Florian Forster <supertux at octo.it>
4 //
5 // This program is free software: you can redistribute it and/or modify
6 // it under the terms of the GNU General Public License as published by
7 // the Free Software Foundation, either version 3 of the License, or
8 // (at your option) any later version.
9 //
10 // This program is distributed in the hope that it will be useful,
11 // but WITHOUT ANY WARRANTY; without even the implied warranty of
12 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 // GNU General Public License for more details.
14 //
15 // You should have received a copy of the GNU General Public License
16 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 
18 #ifndef HEADER_SUPERTUX_BADGUY_SHORT_FUSE_HPP
19 #define HEADER_SUPERTUX_BADGUY_SHORT_FUSE_HPP
20 
21 #include "badguy/walking_badguy.hpp"
22 
23 class ShortFuse final : public WalkingBadguy
24 {
25 public:
26  ShortFuse(const ReaderMapping& reader);
27 
28  virtual std::string get_class() const override { return "short_fuse"; }
29  virtual std::string get_display_name() const override { return _("Short fuse"); }
30 
31 protected:
32  virtual HitResponse collision_player (Player& player, const CollisionHit& hit) override;
33  virtual HitResponse collision_bullet (Bullet& bullet, const CollisionHit& ) override;
34  virtual bool collision_squished (GameObject& object) override;
35  virtual void kill_fall() override;
36  virtual void ignite() override;
37 
38  void explode();
39 
40 private:
41  ShortFuse(const ShortFuse&) = delete;
42  ShortFuse& operator=(const ShortFuse&) = delete;
43 };
44 
45 #endif
46 
47 /* EOF */
virtual void ignite() override
Called when hit by a fire bullet, and is_flammable() returns true.
Definition: short_fuse.cpp:98
virtual bool collision_squished(GameObject &object) override
Called when the player hit the badguy from above.
Definition: short_fuse.cpp:60
Definition: bullet.hpp:26
Definition: short_fuse.hpp:23
Base class for Badguys that walk on the floor.
Definition: walking_badguy.hpp:25
virtual HitResponse collision_bullet(Bullet &bullet, const CollisionHit &) override
Called when the badguy collided with a bullet.
Definition: short_fuse.cpp:83
Base class for all the things that make up Levels&#39; Sectors.
Definition: game_object.hpp:46
virtual void kill_fall() override
Set the badguy to kill/falling state, which makes him falling of the screen (his sprite is turned ups...
Definition: short_fuse.cpp:92
Definition: reader_mapping.hpp:31
Definition: player.hpp:39
This class collects data about a collision.
Definition: collision_hit.hpp:44
virtual HitResponse collision_player(Player &player, const CollisionHit &hit) override
Called when the badguy collided with a player.
Definition: short_fuse.cpp:75