18 #ifndef HEADER_SUPERTUX_BADGUY_SHORT_FUSE_HPP 19 #define HEADER_SUPERTUX_BADGUY_SHORT_FUSE_HPP 21 #include "badguy/walking_badguy.hpp" 28 virtual std::string get_class()
const override {
return "short_fuse"; }
29 virtual std::string get_display_name()
const override {
return _(
"Short fuse"); }
36 virtual void ignite()
override;
virtual void ignite() override
Called when hit by a fire bullet, and is_flammable() returns true.
Definition: short_fuse.cpp:98
virtual bool collision_squished(GameObject &object) override
Called when the player hit the badguy from above.
Definition: short_fuse.cpp:60
Definition: bullet.hpp:26
Definition: short_fuse.hpp:23
Base class for Badguys that walk on the floor.
Definition: walking_badguy.hpp:25
virtual HitResponse collision_bullet(Bullet &bullet, const CollisionHit &) override
Called when the badguy collided with a bullet.
Definition: short_fuse.cpp:83
Base class for all the things that make up Levels' Sectors.
Definition: game_object.hpp:46
virtual void kill_fall() override
Set the badguy to kill/falling state, which makes him falling of the screen (his sprite is turned ups...
Definition: short_fuse.cpp:92
Definition: reader_mapping.hpp:31
Definition: player.hpp:39
This class collects data about a collision.
Definition: collision_hit.hpp:44
virtual HitResponse collision_player(Player &player, const CollisionHit &hit) override
Called when the badguy collided with a player.
Definition: short_fuse.cpp:75