supertux
skullyhop.hpp
1 // SkullyHop - A Hopping Skull
2 // Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
13 //
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
16 
17 #ifndef HEADER_SUPERTUX_BADGUY_SKULLYHOP_HPP
18 #define HEADER_SUPERTUX_BADGUY_SKULLYHOP_HPP
19 
20 #include "badguy/badguy.hpp"
21 
23 class SkullyHop final : public BadGuy
24 {
25 public:
26  SkullyHop(const ReaderMapping& reader);
27 
28  virtual void initialize() override;
29  virtual void collision_solid(const CollisionHit& hit) override;
30  virtual HitResponse collision_badguy(BadGuy& badguy, const CollisionHit& hit) override;
31  virtual bool collision_squished(GameObject& object) override;
32  virtual void active_update(float dt_sec) override;
33 
34  virtual void unfreeze() override;
35  virtual bool is_freezable() const override;
36  virtual std::string get_class() const override { return "skullyhop"; }
37  virtual std::string get_display_name() const override { return _("Skully hop"); }
38 
39 private:
40  enum SkullyHopState {
41  STANDING,
42  CHARGING,
43  JUMPING
44  };
45 
46 private:
47  void set_state(SkullyHopState newState);
48 
49 private:
50  Timer recover_timer;
51  SkullyHopState state;
52 
53 private:
54  SkullyHop(const SkullyHop&) = delete;
55  SkullyHop& operator=(const SkullyHop&) = delete;
56 };
57 
58 #endif
59 
60 /* EOF */
Base class for moving sprites that can hurt the Player.
Definition: badguy.hpp:31
virtual void collision_solid(const CollisionHit &hit) override
Called when the badguy collided with solid ground.
Definition: skullyhop.cpp:83
virtual void unfreeze() override
Called to unfreeze the badguy.
Definition: skullyhop.cpp:149
virtual bool collision_squished(GameObject &object) override
Called when the player hit the badguy from above.
Definition: skullyhop.cpp:72
virtual HitResponse collision_badguy(BadGuy &badguy, const CollisionHit &hit) override
Called when the badguy collided with another badguy.
Definition: skullyhop.cpp:118
Base class for all the things that make up Levels&#39; Sectors.
Definition: game_object.hpp:46
virtual void initialize() override
called immediately before the first call to initialize
Definition: skullyhop.cpp:38
virtual void active_update(float dt_sec) override
called each frame when the badguy is activated.
Definition: skullyhop.cpp:127
Badguy "SkullyHop" - A Hopping Skull.
Definition: skullyhop.hpp:23
Simple timer designed to be used in the update functions of objects.
Definition: timer.hpp:24
Definition: reader_mapping.hpp:31
This class collects data about a collision.
Definition: collision_hit.hpp:44