supertux
skydive.hpp
1 // SuperTux
2 // Copyright (C) 2010 Florian Forster <supertux at octo.it>
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
13 //
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
16 
17 #ifndef HEADER_SUPERTUX_BADGUY_SKYDIVE_HPP
18 #define HEADER_SUPERTUX_BADGUY_SKYDIVE_HPP
19 
20 #include "badguy/badguy.hpp"
21 #include "object/portable.hpp"
22 
23 class SkyDive final : public BadGuy, public Portable
24 {
25 public:
26  SkyDive(const ReaderMapping& reader);
27 
28  virtual void collision_solid(const CollisionHit& hit) override;
29  virtual HitResponse collision_badguy(BadGuy& badguy, const CollisionHit& hit) override;
30  virtual void collision_tile(uint32_t tile_attributes) override;
31 
32  /* Inherited from Portable */
33  virtual void grab(MovingObject& object, const Vector& pos, Direction dir) override;
34  virtual void ungrab(MovingObject& object, Direction dir) override;
35  virtual std::string get_class() const override { return "skydive"; }
36  virtual std::string get_display_name() const override { return _("Sky dive"); }
37 
38 private:
39  virtual HitResponse collision_player(Player& player, const CollisionHit& hit) override;
40  virtual bool collision_squished (GameObject& obj) override;
41 
42  virtual void active_update (float dt_sec) override;
43 
44  void explode();
45 
46 private:
47  bool is_grabbed;
48 
49 private:
50  SkyDive(const SkyDive&) = delete;
51  SkyDive& operator=(const SkyDive&) = delete;
52 };
53 
54 #endif
55 
56 /* EOF */
Base class for moving sprites that can hurt the Player.
Definition: badguy.hpp:31
Simple two dimensional vector.
Definition: vector.hpp:24
virtual HitResponse collision_badguy(BadGuy &badguy, const CollisionHit &hit) override
Called when the badguy collided with another badguy.
Definition: skydive.cpp:44
virtual void collision_solid(const CollisionHit &hit) override
Called when the badguy collided with solid ground.
Definition: skydive.cpp:32
An object that inherits from this object is considered "portable" and can be carried around by the pl...
Definition: portable.hpp:29
virtual void collision_tile(uint32_t tile_attributes) override
Called when a collision with tile with special attributes occurred.
Definition: skydive.cpp:105
Base class for all the things that make up Levels&#39; Sectors.
Definition: game_object.hpp:46
Base class for all dynamic/moving game objects.
Definition: moving_object.hpp:31
Definition: skydive.hpp:23
virtual void grab(MovingObject &object, const Vector &pos, Direction dir) override
called each frame when the object has been grabbed.
Definition: skydive.cpp:55
Definition: reader_mapping.hpp:31
Definition: player.hpp:39
This class collects data about a collision.
Definition: collision_hit.hpp:44