supertux
smartball.hpp
1 // SuperTux - Smart Snowball
2 // Copyright (C) 2008 Wolfgang Becker <uafr@gmx.de>
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
13 //
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
16 
17 #ifndef HEADER_SUPERTUX_BADGUY_SMARTBALL_HPP
18 #define HEADER_SUPERTUX_BADGUY_SMARTBALL_HPP
19 
20 #include "badguy/walking_badguy.hpp"
21 
23 class SmartBall final : public WalkingBadguy
24 {
25 public:
26  SmartBall(const ReaderMapping& reader);
27 
28  virtual std::string get_water_sprite() const override { return "images/objects/water_drop/pink_drop.sprite"; }
29 
30  virtual std::string get_class() const override { return "smartball"; }
31  virtual std::string get_display_name() const override { return _("Smart Ball"); }
32 
33 protected:
34  virtual bool collision_squished(GameObject& object) override;
35 
36 private:
37  SmartBall(const SmartBall&) = delete;
38  SmartBall& operator=(const SmartBall&) = delete;
39 };
40 
41 #endif
42 
43 /* EOF */
virtual std::string get_water_sprite() const override
Get melting particle sprite filename.
Definition: smartball.hpp:28
Base class for Badguys that walk on the floor.
Definition: walking_badguy.hpp:25
Base class for all the things that make up Levels&#39; Sectors.
Definition: game_object.hpp:46
virtual bool collision_squished(GameObject &object) override
Called when the player hit the badguy from above.
Definition: smartball.cpp:29
Easy to kill badguy that does not jump down from it&#39;s ledge.
Definition: smartball.hpp:23
Definition: reader_mapping.hpp:31