supertux
snowball.hpp
1 // SuperTux
2 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
13 //
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
16 
17 #ifndef HEADER_SUPERTUX_BADGUY_SNOWBALL_HPP
18 #define HEADER_SUPERTUX_BADGUY_SNOWBALL_HPP
19 
20 #include "badguy/walking_badguy.hpp"
21 
22 class SnowBall final : public WalkingBadguy
23 {
24 public:
25  SnowBall(const ReaderMapping& reader);
26  SnowBall(const Vector& pos, Direction d, const std::string& script);
27 
28  virtual std::string get_class() const override { return "snowball"; }
29  virtual std::string get_display_name() const override { return _("Snowball"); }
30 
31 protected:
32  virtual bool collision_squished(GameObject& object) override;
33 
34 private:
35  SnowBall(const SnowBall&) = delete;
36  SnowBall& operator=(const SnowBall&) = delete;
37 };
38 
39 #endif
40 
41 /* EOF */
Definition: snowball.hpp:22
Simple two dimensional vector.
Definition: vector.hpp:24
Base class for Badguys that walk on the floor.
Definition: walking_badguy.hpp:25
virtual bool collision_squished(GameObject &object) override
Called when the player hit the badguy from above.
Definition: snowball.cpp:35
Base class for all the things that make up Levels&#39; Sectors.
Definition: game_object.hpp:46
Definition: reader_mapping.hpp:31