17 #ifndef HEADER_SUPERTUX_BADGUY_SNOWMAN_HPP 18 #define HEADER_SUPERTUX_BADGUY_SNOWMAN_HPP 20 #include "badguy/walking_badguy.hpp" 27 virtual std::string get_class()
const override {
return "snowman"; }
28 virtual std::string get_display_name()
const override {
return _(
"Snowman"); }
Definition: bullet.hpp:26
virtual HitResponse collision_bullet(Bullet &bullet, const CollisionHit &hit) override
Called when the badguy collided with a bullet.
Definition: snowman.cpp:55
Base class for Badguys that walk on the floor.
Definition: walking_badguy.hpp:25
virtual bool collision_squished(GameObject &object) override
Called when the player hit the badguy from above.
Definition: snowman.cpp:81
Base class for all the things that make up Levels' Sectors.
Definition: game_object.hpp:46
Definition: snowman.hpp:22
Definition: reader_mapping.hpp:31
This class collects data about a collision.
Definition: collision_hit.hpp:44