supertux
spawnpoint.hpp
1 // SuperTux
2 // Copyright (C) 2015 Hume2 <teratux.mail@gmail.com>
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
13 //
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
16 
17 #ifndef HEADER_SUPERTUX_OBJECT_SPAWNPOINT_HPP
18 #define HEADER_SUPERTUX_OBJECT_SPAWNPOINT_HPP
19 
20 #include "supertux/moving_object.hpp"
21 
22 #include "video/surface_ptr.hpp"
23 
24 class ReaderMapping;
25 class DrawingContext;
26 
27 class SpawnPointMarker final : public MovingObject
28 {
29 public:
30  SpawnPointMarker(const std::string& name, const Vector& pos);
31  SpawnPointMarker(const ReaderMapping& mapping);
32 
33  virtual void update(float dt_sec) override {
34  // No updates needed
35  }
36 
37  virtual void draw(DrawingContext& context) override;
38 
39  virtual void collision_solid(const CollisionHit& hit) override {
40  // This function wouldn't be called anyway.
41  }
42 
43  virtual HitResponse collision(GameObject& other, const CollisionHit& hit) override { return FORCE_MOVE; }
44 
45  virtual std::string get_class() const override { return "spawnpoint"; }
46  virtual std::string get_display_name() const override { return _("Spawn point"); }
47 
48 private:
49  SurfacePtr m_surface;
50 
51 private:
52  SpawnPointMarker(const SpawnPointMarker&) = delete;
53  SpawnPointMarker& operator=(const SpawnPointMarker&) = delete;
54 };
55 
56 #endif
57 
58 /* EOF */
Simple two dimensional vector.
Definition: vector.hpp:24
virtual void collision_solid(const CollisionHit &hit) override
this function is called when the object collided with something solid
Definition: spawnpoint.hpp:39
virtual void update(float dt_sec) override
This function is called once per frame and allows the object to update it&#39;s state.
Definition: spawnpoint.hpp:33
Definition: spawnpoint.hpp:27
virtual void draw(DrawingContext &context) override
The GameObject should draw itself onto the provided DrawingContext if this function is called...
Definition: spawnpoint.cpp:49
Base class for all the things that make up Levels&#39; Sectors.
Definition: game_object.hpp:46
Base class for all dynamic/moving game objects.
Definition: moving_object.hpp:31
Definition: reader_mapping.hpp:31
virtual HitResponse collision(GameObject &other, const CollisionHit &hit) override
this function is called when the object collided with any other object
Definition: spawnpoint.hpp:43
This class provides functions for drawing things on screen.
Definition: drawing_context.hpp:42
This class collects data about a collision.
Definition: collision_hit.hpp:44