17 #ifndef HEADER_SUPERTUX_BADGUY_SPIDERMITE_HPP 18 #define HEADER_SUPERTUX_BADGUY_SPIDERMITE_HPP 20 #include "badguy/badguy.hpp" 31 virtual void freeze()
override;
33 virtual bool is_freezable()
const override;
34 virtual std::string get_class()
const override {
return "spidermite"; }
35 virtual std::string get_display_name()
const override {
return _(
"Spider mite"); }
Base class for moving sprites that can hurt the Player.
Definition: badguy.hpp:31
virtual void unfreeze() override
Called to unfreeze the badguy.
Definition: spidermite.cpp:93
Definition: spidermite.hpp:22
virtual void freeze() override
Called when hit by an ice bullet, and is_freezable() returns true.
Definition: spidermite.cpp:86
Base class for all the things that make up Levels' Sectors.
Definition: game_object.hpp:46
virtual void collision_solid(const CollisionHit &hit) override
Called when the badguy collided with solid ground.
Definition: spidermite.cpp:51
virtual bool collision_squished(GameObject &object) override
Called when the player hit the badguy from above.
Definition: spidermite.cpp:43
Simple timer designed to be used in the update functions of objects.
Definition: timer.hpp:24
virtual void initialize() override
called immediately before the first call to initialize
Definition: spidermite.cpp:34
Definition: reader_mapping.hpp:31
This class collects data about a collision.
Definition: collision_hit.hpp:44
virtual void active_update(float dt_sec) override
called each frame when the badguy is activated.
Definition: spidermite.cpp:59