supertux
spidermite.hpp
1 // SuperTux
2 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
13 //
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
16 
17 #ifndef HEADER_SUPERTUX_BADGUY_SPIDERMITE_HPP
18 #define HEADER_SUPERTUX_BADGUY_SPIDERMITE_HPP
19 
20 #include "badguy/badguy.hpp"
21 
22 class SpiderMite final : public BadGuy
23 {
24 public:
25  SpiderMite(const ReaderMapping& reader);
26 
27  virtual void initialize() override;
28  virtual void active_update(float dt_sec) override;
29  virtual void collision_solid(const CollisionHit& hit) override;
30 
31  virtual void freeze() override;
32  virtual void unfreeze() override;
33  virtual bool is_freezable() const override;
34  virtual std::string get_class() const override { return "spidermite"; }
35  virtual std::string get_display_name() const override { return _("Spider mite"); }
36 
37 protected:
38  enum SpiderMiteMode {
39  FLY_UP,
40  FLY_DOWN
41  };
42 
43 protected:
44  virtual bool collision_squished(GameObject& object) override;
45 
46 private:
47  SpiderMiteMode mode;
48  Timer timer;
49 
50 private:
51  SpiderMite(const SpiderMite&) = delete;
52  SpiderMite& operator=(const SpiderMite&) = delete;
53 };
54 
55 #endif
56 
57 /* EOF */
Base class for moving sprites that can hurt the Player.
Definition: badguy.hpp:31
virtual void unfreeze() override
Called to unfreeze the badguy.
Definition: spidermite.cpp:93
Definition: spidermite.hpp:22
virtual void freeze() override
Called when hit by an ice bullet, and is_freezable() returns true.
Definition: spidermite.cpp:86
Base class for all the things that make up Levels&#39; Sectors.
Definition: game_object.hpp:46
virtual void collision_solid(const CollisionHit &hit) override
Called when the badguy collided with solid ground.
Definition: spidermite.cpp:51
virtual bool collision_squished(GameObject &object) override
Called when the player hit the badguy from above.
Definition: spidermite.cpp:43
Simple timer designed to be used in the update functions of objects.
Definition: timer.hpp:24
virtual void initialize() override
called immediately before the first call to initialize
Definition: spidermite.cpp:34
Definition: reader_mapping.hpp:31
This class collects data about a collision.
Definition: collision_hit.hpp:44
virtual void active_update(float dt_sec) override
called each frame when the badguy is activated.
Definition: spidermite.cpp:59