17 #ifndef HEADER_SUPERTUX_BADGUY_STUMPY_HPP 18 #define HEADER_SUPERTUX_BADGUY_STUMPY_HPP 20 #include "badguy/walking_badguy.hpp" 33 virtual bool is_freezable()
const override;
34 virtual std::string get_class()
const override {
return "stumpy"; }
35 virtual std::string get_display_name()
const override {
return _(
"Stumpy"); }
39 STATE_INVINCIBLE, STATE_NORMAL
47 Timer invincible_timer;
Base class for moving sprites that can hurt the Player.
Definition: badguy.hpp:31
virtual HitResponse collision_badguy(BadGuy &badguy, const CollisionHit &hit) override
Called when the badguy collided with another badguy.
Definition: stumpy.cpp:149
virtual bool collision_squished(GameObject &object) override
Called when the player hit the badguy from above.
Definition: stumpy.cpp:87
virtual void initialize() override
called immediately before the first call to initialize
Definition: stumpy.cpp:55
Simple two dimensional vector.
Definition: vector.hpp:24
Definition: stumpy.hpp:22
Base class for Badguys that walk on the floor.
Definition: walking_badguy.hpp:25
virtual void collision_solid(const CollisionHit &hit) override
Called when the badguy collided with solid ground.
Definition: stumpy.cpp:129
virtual void active_update(float dt_sec) override
called each frame when the badguy is activated.
Definition: stumpy.cpp:70
Base class for all the things that make up Levels' Sectors.
Definition: game_object.hpp:46
Simple timer designed to be used in the update functions of objects.
Definition: timer.hpp:24
Definition: reader_mapping.hpp:31
This class collects data about a collision.
Definition: collision_hit.hpp:44