supertux
stumpy.hpp
1 // SuperTux
2 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
13 //
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
16 
17 #ifndef HEADER_SUPERTUX_BADGUY_STUMPY_HPP
18 #define HEADER_SUPERTUX_BADGUY_STUMPY_HPP
19 
20 #include "badguy/walking_badguy.hpp"
21 
22 class Stumpy final : public WalkingBadguy
23 {
24 public:
25  Stumpy(const ReaderMapping& reader);
26  Stumpy(const Vector& pos, Direction d);
27 
28  virtual void initialize() override;
29  virtual void active_update(float dt_sec) override;
30  virtual void collision_solid(const CollisionHit& hit) override;
31  virtual HitResponse collision_badguy(BadGuy& badguy, const CollisionHit& hit) override;
32 
33  virtual bool is_freezable() const override;
34  virtual std::string get_class() const override { return "stumpy"; }
35  virtual std::string get_display_name() const override { return _("Stumpy"); }
36 
37 protected:
38  enum MyState {
39  STATE_INVINCIBLE, STATE_NORMAL
40  };
41 
42 protected:
43  virtual bool collision_squished(GameObject& object) override;
44 
45 private:
46  MyState mystate;
47  Timer invincible_timer;
48 
49 private:
50  Stumpy(const Stumpy&) = delete;
51  Stumpy& operator=(const Stumpy&) = delete;
52 };
53 
54 #endif
55 
56 /* EOF */
Base class for moving sprites that can hurt the Player.
Definition: badguy.hpp:31
virtual HitResponse collision_badguy(BadGuy &badguy, const CollisionHit &hit) override
Called when the badguy collided with another badguy.
Definition: stumpy.cpp:149
virtual bool collision_squished(GameObject &object) override
Called when the player hit the badguy from above.
Definition: stumpy.cpp:87
virtual void initialize() override
called immediately before the first call to initialize
Definition: stumpy.cpp:55
Simple two dimensional vector.
Definition: vector.hpp:24
Definition: stumpy.hpp:22
Base class for Badguys that walk on the floor.
Definition: walking_badguy.hpp:25
virtual void collision_solid(const CollisionHit &hit) override
Called when the badguy collided with solid ground.
Definition: stumpy.cpp:129
virtual void active_update(float dt_sec) override
called each frame when the badguy is activated.
Definition: stumpy.cpp:70
Base class for all the things that make up Levels&#39; Sectors.
Definition: game_object.hpp:46
Simple timer designed to be used in the update functions of objects.
Definition: timer.hpp:24
Definition: reader_mapping.hpp:31
This class collects data about a collision.
Definition: collision_hit.hpp:44