supertux
src
scripting
text_array.hpp
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// SuperTux
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// Copyright (C) 2018 Nir <goproducti@gmail.com>
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef HEADER_SUPERTUX_SCRIPTING_TEXT_ARRAY_HPP
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#define HEADER_SUPERTUX_SCRIPTING_TEXT_ARRAY_HPP
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#ifndef SCRIPTING_API
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#include <string>
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#include "scripting/game_object.hpp"
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class
TextArrayObject
;
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#endif
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namespace
scripting
{
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class
TextArray
final
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#ifndef SCRIPTING_API
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:
public
GameObject
<::TextArrayObject>
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#endif
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{
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#ifndef SCRIPTING_API
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public
:
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using
GameObject::GameObject;
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private
:
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TextArray
(
const
TextArray
&) =
delete
;
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TextArray
& operator=(
const
TextArray
&) =
delete
;
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#endif
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public
:
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/*
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* The text array api.
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* @see: text_array_object.hpp
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*/
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void
clear();
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void
add_text(
const
std::string& text);
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void
add_text_duration(
const
std::string& text,
float
duration);
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void
set_text_index(
int
index_);
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void
set_keep_visible(
bool
keep_visible_);
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void
set_fade_transition(
bool
fade_transition);
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void
set_fade_time(
float
fadetime);
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void
set_done(
bool
done);
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void
set_auto(
bool
is_auto);
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void
next_text();
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void
prev_text();
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/*
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* Text object api related
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* @see: text_object.hpp
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*/
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void
set_text(
const
std::string& text);
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void
set_font(
const
std::string& fontname);
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void
fade_in(
float
fadetime);
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void
fade_out(
float
fadetime);
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void
set_visible(
bool
visible);
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void
set_centered(
bool
centered);
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void
set_pos(
float
x,
float
y);
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float
get_pos_x()
const
;
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float
get_pos_y()
const
;
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void
set_anchor_point(
int
anchor);
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int
get_anchor_point()
const
;
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};
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}
// namespace scripting
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#endif
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/* EOF */
scripting
WARNING: This file is automatically generated from: 'src/scripting/wrapper.interface.hpp' DO NOT CHANGE.
Definition:
ambient_sound.cpp:21
scripting::GameObject
Definition:
game_object.hpp:60
TextArrayObject
A text array object intended for narration.
Definition:
text_array_object.hpp:34
scripting::TextArray
A text array intended for scripts with narration.
Definition:
text_array.hpp:34
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