virtual bool is_saveable() const override
Indicates if the object will be saved.
Definition: text_object.hpp:40
virtual void update(float dt_sec) override
This function is called once per frame and allows the object to update it's state.
Definition: text_object.cpp:155
A text object intended for scripts that want to tell a story.
Definition: text_object.hpp:28
virtual bool is_singleton() const override
If true only a single object of this type is allowed in a given GameObjectManager.
Definition: text_object.hpp:39
virtual void draw(DrawingContext &context) override
The GameObject should draw itself onto the provided DrawingContext if this function is called...
Definition: text_object.cpp:125
This class provides functions for drawing things on screen.
Definition: drawing_context.hpp:42