17 #ifndef HEADER_SUPERTUX_BADGUY_TOAD_HPP 18 #define HEADER_SUPERTUX_BADGUY_TOAD_HPP 20 #include "badguy/badguy.hpp" 35 virtual bool is_freezable()
const override;
36 virtual std::string get_class()
const override {
return "toad"; }
37 virtual std::string get_display_name()
const override {
return _(
"Toad"); }
47 void set_state(ToadState newState);
55 Toad& operator=(
const Toad&) =
delete;
Base class for moving sprites that can hurt the Player.
Definition: badguy.hpp:31
virtual HitResponse collision_badguy(BadGuy &badguy, const CollisionHit &hit) override
Called when the badguy collided with another badguy.
Definition: toad.cpp:130
virtual void initialize() override
called immediately before the first call to initialize
Definition: toad.cpp:39
virtual bool collision_squished(GameObject &object) override
Called when the player hit the badguy from above.
Definition: toad.cpp:75
virtual void unfreeze() override
Called to unfreeze the badguy.
Definition: toad.cpp:159
virtual void collision_solid(const CollisionHit &hit) override
Called when the badguy collided with solid ground.
Definition: toad.cpp:83
Base class for all the things that make up Levels' Sectors.
Definition: game_object.hpp:46
Badguy "Toad" - A jumping toad.
Definition: toad.hpp:23
Simple timer designed to be used in the update functions of objects.
Definition: timer.hpp:24
Definition: reader_mapping.hpp:31
virtual void active_update(float dt_sec) override
called each frame when the badguy is activated.
Definition: toad.cpp:139
This class collects data about a collision.
Definition: collision_hit.hpp:44