17 #ifndef HEADER_SUPERTUX_BADGUY_TOTEM_HPP 18 #define HEADER_SUPERTUX_BADGUY_TOTEM_HPP 20 #include "badguy/badguy.hpp" 35 virtual std::string get_class()
const override {
return "totem"; }
36 virtual std::string get_display_name()
const override {
return _(
"Totem"); }
Base class for moving sprites that can hurt the Player.
Definition: badguy.hpp:31
virtual HitResponse collision_badguy(BadGuy &badguy, const CollisionHit &hit) override
Called when the badguy collided with another badguy.
Definition: totem.cpp:171
void synchronize_with(Totem *baseTotem)
synchronize position and movement with baseTotem
Definition: totem.cpp:249
void jump_on(Totem *target)
jump on target
Definition: totem.cpp:213
virtual void initialize() override
called immediately before the first call to initialize
Definition: totem.cpp:59
"Totem" Badguy - A variable-height stack of wooden blocks
Definition: totem.hpp:23
virtual void kill_fall() override
Set the badguy to kill/falling state, which makes him falling of the screen (his sprite is turned ups...
Definition: totem.cpp:204
virtual void collision_solid(const CollisionHit &hit) override
Called when the badguy collided with solid ground.
Definition: totem.cpp:144
Base class for all the things that make up Levels' Sectors.
Definition: game_object.hpp:46
virtual bool collision_squished(GameObject &object) override
Called when the player hit the badguy from above.
Definition: totem.cpp:122
virtual void active_update(float dt_sec) override
called each frame when the badguy is activated.
Definition: totem.cpp:74
void jump_off()
jump off current base
Definition: totem.cpp:232
Definition: reader_mapping.hpp:31
This class collects data about a collision.
Definition: collision_hit.hpp:44