supertux
totem.hpp
1 // SuperTux - "Totem" Badguy
2 // Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
13 //
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
16 
17 #ifndef HEADER_SUPERTUX_BADGUY_TOTEM_HPP
18 #define HEADER_SUPERTUX_BADGUY_TOTEM_HPP
19 
20 #include "badguy/badguy.hpp"
21 
23 class Totem final : public BadGuy
24 {
25 public:
26  Totem(const ReaderMapping& reader);
27  ~Totem();
28 
29  virtual void initialize() override;
30  virtual void active_update(float dt_sec) override;
31  virtual void collision_solid(const CollisionHit& hit) override;
32  virtual HitResponse collision_badguy(BadGuy& badguy, const CollisionHit& hit) override;
33 
34  virtual bool updatePointers(const GameObject* from_object, GameObject* to_object);
35  virtual std::string get_class() const override { return "totem"; }
36  virtual std::string get_display_name() const override { return _("Totem"); }
37 
38 protected:
39  virtual bool collision_squished(GameObject& object) override;
40  virtual void kill_fall() override;
41 
42  void jump_on(Totem* target);
43  void jump_off();
45  void synchronize_with(Totem* baseTotem);
47 private:
48  Totem* carrying;
49  Totem* carried_by;
51 private:
52  Totem(const Totem&) = delete;
53  Totem& operator=(const Totem&) = delete;
54 };
55 
56 #endif
57 
58 /* EOF */
Base class for moving sprites that can hurt the Player.
Definition: badguy.hpp:31
virtual HitResponse collision_badguy(BadGuy &badguy, const CollisionHit &hit) override
Called when the badguy collided with another badguy.
Definition: totem.cpp:171
void synchronize_with(Totem *baseTotem)
synchronize position and movement with baseTotem
Definition: totem.cpp:249
void jump_on(Totem *target)
jump on target
Definition: totem.cpp:213
virtual void initialize() override
called immediately before the first call to initialize
Definition: totem.cpp:59
"Totem" Badguy - A variable-height stack of wooden blocks
Definition: totem.hpp:23
virtual void kill_fall() override
Set the badguy to kill/falling state, which makes him falling of the screen (his sprite is turned ups...
Definition: totem.cpp:204
virtual void collision_solid(const CollisionHit &hit) override
Called when the badguy collided with solid ground.
Definition: totem.cpp:144
Base class for all the things that make up Levels&#39; Sectors.
Definition: game_object.hpp:46
virtual bool collision_squished(GameObject &object) override
Called when the player hit the badguy from above.
Definition: totem.cpp:122
virtual void active_update(float dt_sec) override
called each frame when the badguy is activated.
Definition: totem.cpp:74
void jump_off()
jump off current base
Definition: totem.cpp:232
Definition: reader_mapping.hpp:31
This class collects data about a collision.
Definition: collision_hit.hpp:44