supertux
trampoline.hpp
1 // SuperTux - Trampoline
2 // Copyright (C) 2006 Wolfgang Becker <uafr@gmx.de>
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
13 //
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
16 
17 #ifndef HEADER_SUPERTUX_OBJECT_TRAMPOLINE_HPP
18 #define HEADER_SUPERTUX_OBJECT_TRAMPOLINE_HPP
19 
20 #include "object/rock.hpp"
21 
23 class Trampoline final : public Rock
24 {
25 public:
26  Trampoline(const ReaderMapping& reader);
27  Trampoline(const Vector& pos, bool port);
28 
29  virtual HitResponse collision(GameObject& other, const CollisionHit& hit) override;
30  virtual void update(float dt_sec) override;
31 
32  virtual void grab(MovingObject&, const Vector& pos, Direction) override;
33  virtual bool is_portable() const override;
34  virtual std::string get_class() const override { return "trampoline"; }
35  virtual std::string get_display_name() const override { return _("Trampoline"); }
36 
37  virtual ObjectSettings get_settings() override;
38 
39 private:
40  bool portable;
41 
42 private:
43  Trampoline(const Trampoline&) = delete;
44  Trampoline& operator=(const Trampoline&) = delete;
45 
46 };
47 
48 #endif
49 
50 /* EOF */
virtual HitResponse collision(GameObject &other, const CollisionHit &hit) override
this function is called when the object collided with any other object
Definition: trampoline.cpp:77
Simple two dimensional vector.
Definition: vector.hpp:24
Definition: object_settings.hpp:35
Jumping on a trampoline makes tux jump higher.
Definition: trampoline.hpp:23
Base class for all the things that make up Levels&#39; Sectors.
Definition: game_object.hpp:46
Base class for all dynamic/moving game objects.
Definition: moving_object.hpp:31
virtual void grab(MovingObject &, const Vector &pos, Direction) override
called each frame when the object has been grabbed.
Definition: trampoline.cpp:120
virtual void update(float dt_sec) override
This function is called once per frame and allows the object to update it&#39;s state.
Definition: trampoline.cpp:67
Definition: reader_mapping.hpp:31
Definition: rock.hpp:26
This class collects data about a collision.
Definition: collision_hit.hpp:44