supertux
tux.hpp
1 // SuperTux - A Jump'n Run
2 // Copyright (C) 2004 Ingo Ruhnke <grumbel@gmail.com>
3 // Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
4 //
5 // This program is free software: you can redistribute it and/or modify
6 // it under the terms of the GNU General Public License as published by
7 // the Free Software Foundation, either version 3 of the License, or
8 // (at your option) any later version.
9 //
10 // This program is distributed in the hope that it will be useful,
11 // but WITHOUT ANY WARRANTY; without even the implied warranty of
12 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 // GNU General Public License for more details.
14 //
15 // You should have received a copy of the GNU General Public License
16 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 
18 #ifndef HEADER_SUPERTUX_WORLDMAP_TUX_HPP
19 #define HEADER_SUPERTUX_WORLDMAP_TUX_HPP
20 
21 #include "sprite/sprite_ptr.hpp"
22 #include "supertux/game_object.hpp"
23 #include "supertux/player_status.hpp"
24 #include "worldmap/worldmap.hpp"
25 
26 class Controller;
27 
28 namespace worldmap {
29 
30 class SpecialTile;
31 class SpriteChange;
32 class WorldMap;
33 
34 class Tux final : public GameObject
35 {
36 public:
38 
39  virtual void draw(DrawingContext& context) override;
40  virtual void update(float dt_sec) override;
41  virtual bool is_singleton() const override { return true; }
42 
43  void setup();
45  void set_direction(Direction dir);
46 
47  void set_ghost_mode(bool enabled);
48  bool get_ghost_mode() const;
49 
50  bool is_moving() const { return m_moving; }
51  Vector get_pos() const;
52  Vector get_tile_pos() const { return m_tile_pos; }
53  void set_tile_pos(const Vector& p) { m_tile_pos = p; }
54 
55  void process_special_tile(SpecialTile* special_tile);
56 
57 private:
58  void stop();
59  std::string get_action_prefix_for_bonus(const BonusType& bonus) const;
60  bool can_walk(int tile_data, Direction dir) const;
61  void update_input_direction();
62  void try_start_walking();
63  void try_continue_walking(float dt_sec);
65  void change_sprite(SpriteChange* sc);
67 public:
68  Direction m_back_direction;
69 
70 private:
71  WorldMap* m_worldmap;
72  SpritePtr m_sprite;
73  Controller& m_controller;
74 
75  Direction m_input_direction;
76  Direction m_direction;
77  Vector m_tile_pos;
80  float m_offset;
81  bool m_moving;
82 
83  bool m_ghost_mode;
84 
85 private:
86  Tux(const Tux&) = delete;
87  Tux& operator=(const Tux&) = delete;
88 };
89 
90 } // namespace worldmap
91 
92 #endif
93 
94 /* EOF */
Definition: controller.hpp:56
virtual void draw(DrawingContext &context) override
The GameObject should draw itself onto the provided DrawingContext if this function is called...
Definition: tux.cpp:54
Simple two dimensional vector.
Definition: vector.hpp:24
Definition: object_settings.hpp:28
Base class for all the things that make up Levels&#39; Sectors.
Definition: game_object.hpp:46
void setup()
called prior to first update
Definition: tux.cpp:320
Definition: tux.hpp:34
virtual void update(float dt_sec) override
This function is called once per frame and allows the object to update it&#39;s state.
Definition: tux.cpp:308
Definition: special_tile.hpp:31
Definition: sprite_change.hpp:32
This class provides functions for drawing things on screen.
Definition: drawing_context.hpp:42
virtual bool is_singleton() const override
If true only a single object of this type is allowed in a given GameObjectManager.
Definition: tux.hpp:41
Definition: worldmap.hpp:50