17 #ifndef HEADER_SUPERTUX_BADGUY_WALKING_CANDLE_HPP 18 #define HEADER_SUPERTUX_BADGUY_WALKING_CANDLE_HPP 20 #include "badguy/walking_badguy.hpp" 27 virtual bool is_freezable()
const override;
30 virtual void freeze()
override;
38 virtual void after_editor_set()
override;
39 virtual std::string get_class()
const override {
return "walking_candle"; }
40 virtual std::string get_display_name()
const override {
return _(
"Mr. Candle"); }
Base class for Badguys that walk on the floor.
Definition: walking_badguy.hpp:25
Definition: object_settings.hpp:35
virtual void kill_fall() override
Set the badguy to kill/falling state, which makes him falling of the screen (his sprite is turned ups...
Definition: walking_candle.hpp:35
Base class for all the things that make up Levels' Sectors.
Definition: game_object.hpp:46
virtual void unfreeze() override
Called to unfreeze the badguy.
Definition: walking_candle.cpp:60
virtual void freeze() override
Called when hit by an ice bullet, and is_freezable() returns true.
Definition: walking_candle.cpp:54
virtual bool is_flammable() const override
Returns whether to call ignite() when a badguy gets hit by a fire bullet.
Definition: walking_candle.cpp:48
virtual HitResponse collision(GameObject &other, const CollisionHit &hit) override
Called when a collision with another object occurred.
Definition: walking_candle.cpp:66
Definition: walking_candle.hpp:22
Definition: reader_mapping.hpp:31
This class collects data about a collision.
Definition: collision_hit.hpp:44