supertux
walking_candle.hpp
1 // SuperTux
2 // Copyright (C) 2015 Hume2 <teratux.mail@gmail.com>
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
13 //
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
16 
17 #ifndef HEADER_SUPERTUX_BADGUY_WALKING_CANDLE_HPP
18 #define HEADER_SUPERTUX_BADGUY_WALKING_CANDLE_HPP
19 
20 #include "badguy/walking_badguy.hpp"
21 
22 class WalkingCandle final : public WalkingBadguy
23 {
24 public:
25  WalkingCandle(const ReaderMapping& reader);
26 
27  virtual bool is_freezable() const override;
28  virtual bool is_flammable() const override;
29 
30  virtual void freeze() override;
31  virtual void unfreeze() override;
32 
33  virtual HitResponse collision(GameObject& other, const CollisionHit& hit) override;
34 
35  virtual void kill_fall() override {}
36 
37  virtual ObjectSettings get_settings() override;
38  virtual void after_editor_set() override;
39  virtual std::string get_class() const override { return "walking_candle"; }
40  virtual std::string get_display_name() const override { return _("Mr. Candle"); }
41 
42 private:
43  Color lightcolor;
44 
45 private:
46  WalkingCandle(const WalkingCandle&) = delete;
47  WalkingCandle& operator=(const WalkingCandle&) = delete;
48 };
49 
50 #endif
51 
52 /* EOF */
Base class for Badguys that walk on the floor.
Definition: walking_badguy.hpp:25
Definition: object_settings.hpp:35
virtual void kill_fall() override
Set the badguy to kill/falling state, which makes him falling of the screen (his sprite is turned ups...
Definition: walking_candle.hpp:35
Base class for all the things that make up Levels&#39; Sectors.
Definition: game_object.hpp:46
virtual void unfreeze() override
Called to unfreeze the badguy.
Definition: walking_candle.cpp:60
Definition: color.hpp:25
virtual void freeze() override
Called when hit by an ice bullet, and is_freezable() returns true.
Definition: walking_candle.cpp:54
virtual bool is_flammable() const override
Returns whether to call ignite() when a badguy gets hit by a fire bullet.
Definition: walking_candle.cpp:48
virtual HitResponse collision(GameObject &other, const CollisionHit &hit) override
Called when a collision with another object occurred.
Definition: walking_candle.cpp:66
Definition: walking_candle.hpp:22
Definition: reader_mapping.hpp:31
This class collects data about a collision.
Definition: collision_hit.hpp:44