17 #ifndef HEADER_SUPERTUX_BADGUY_WALKINGLEAF_HPP 18 #define HEADER_SUPERTUX_BADGUY_WALKINGLEAF_HPP 20 #include "badguy/walking_badguy.hpp" 28 virtual bool is_freezable()
const override;
29 virtual std::string get_class()
const override {
return "walkingleaf"; }
30 virtual std::string get_display_name()
const override {
return _(
"Walking leaf"); }
virtual bool collision_squished(GameObject &object) override
Called when the player hit the badguy from above.
Definition: walkingleaf.cpp:29
Base class for Badguys that walk on the floor.
Definition: walking_badguy.hpp:25
Easy to kill badguy that does not jump down from it's ledge.
Definition: walkingleaf.hpp:23
Base class for all the things that make up Levels' Sectors.
Definition: game_object.hpp:46
Definition: reader_mapping.hpp:31