supertux
zeekling.hpp
1 // Zeekling - flyer that swoops down when she spots the player
2 // Copyright (C) 2005 Matthias Braun <matze@braunis.de>
3 // Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
4 //
5 // This program is free software: you can redistribute it and/or modify
6 // it under the terms of the GNU General Public License as published by
7 // the Free Software Foundation, either version 3 of the License, or
8 // (at your option) any later version.
9 //
10 // This program is distributed in the hope that it will be useful,
11 // but WITHOUT ANY WARRANTY; without even the implied warranty of
12 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 // GNU General Public License for more details.
14 //
15 // You should have received a copy of the GNU General Public License
16 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 
18 #ifndef HEADER_SUPERTUX_BADGUY_ZEEKLING_HPP
19 #define HEADER_SUPERTUX_BADGUY_ZEEKLING_HPP
20 
21 #include "badguy/badguy.hpp"
22 
23 class Zeekling final : public BadGuy
24 {
25 public:
26  Zeekling(const ReaderMapping& reader);
27 
28  virtual void initialize() override;
29  virtual void collision_solid(const CollisionHit& hit) override;
30  virtual void active_update(float dt_sec) override;
31 
32  virtual void freeze() override;
33  virtual void unfreeze() override;
34  virtual bool is_freezable() const override;
35  virtual std::string get_class() const override { return "zeekling"; }
36  virtual std::string get_display_name() const override { return _("Zeekling"); }
37 
38 private:
39  virtual bool collision_squished(GameObject& object) override;
40 
41  bool should_we_dive();
42  void onBumpHorizontal();
43  void onBumpVertical();
44 
45 private:
46  enum ZeeklingState {
47  FLYING,
48  DIVING,
49  CLIMBING
50  };
51 
52 private:
53  float speed;
54  Timer diveRecoverTimer;
55  ZeeklingState state;
56  const MovingObject* last_player;
57  Vector last_player_pos;
58  Vector last_self_pos;
60 private:
61  Zeekling(const Zeekling&) = delete;
62  Zeekling& operator=(const Zeekling&) = delete;
63 };
64 
65 #endif
66 
67 /* EOF */
Base class for moving sprites that can hurt the Player.
Definition: badguy.hpp:31
virtual void unfreeze() override
Called to unfreeze the badguy.
Definition: zeekling.cpp:208
Simple two dimensional vector.
Definition: vector.hpp:24
Definition: zeekling.hpp:23
virtual void collision_solid(const CollisionHit &hit) override
Called when the badguy collided with solid ground.
Definition: zeekling.cpp:106
Base class for all the things that make up Levels&#39; Sectors.
Definition: game_object.hpp:46
Base class for all dynamic/moving game objects.
Definition: moving_object.hpp:31
virtual void active_update(float dt_sec) override
called each frame when the badguy is activated.
Definition: zeekling.cpp:175
virtual void initialize() override
called immediately before the first call to initialize
Definition: zeekling.cpp:39
virtual void freeze() override
Called when hit by an ice bullet, and is_freezable() returns true.
Definition: zeekling.cpp:201
Simple timer designed to be used in the update functions of objects.
Definition: timer.hpp:24
Definition: reader_mapping.hpp:31
This class collects data about a collision.
Definition: collision_hit.hpp:44