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LowPassFilter2pVector3f.hpp
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33 
37 
38 #pragma once
39 
40 #include <matrix/math.hpp>
41 
42 namespace math
43 {
45 {
46 public:
47 
48  LowPassFilter2pVector3f(float sample_freq, float cutoff_freq)
49  {
50  // set initial parameters
51  set_cutoff_frequency(sample_freq, cutoff_freq);
52  }
53 
54  // Change filter parameters
55  void set_cutoff_frequency(float sample_freq, float cutoff_freq);
56 
62  inline matrix::Vector3f apply(const matrix::Vector3f &sample)
63  {
64  // do the filtering
65  const matrix::Vector3f delay_element_0{sample - _delay_element_1 *_a1 - _delay_element_2 * _a2};
66  const matrix::Vector3f output{delay_element_0 *_b0 + _delay_element_1 *_b1 + _delay_element_2 * _b2};
67 
68  _delay_element_2 = _delay_element_1;
69  _delay_element_1 = delay_element_0;
70 
71  return output;
72  }
73 
74  // Return the cutoff frequency
75  float get_cutoff_freq() const { return _cutoff_freq; }
76 
77  // Reset the filter state to this value
78  matrix::Vector3f reset(const matrix::Vector3f &sample);
79 
80 private:
81 
82  float _cutoff_freq{0.0f};
83 
84  float _a1{0.0f};
85  float _a2{0.0f};
86 
87  float _b0{0.0f};
88  float _b1{0.0f};
89  float _b2{0.0f};
90 
91  matrix::Vector3f _delay_element_1{0.0f, 0.0f, 0.0f}; // buffered sample -1
92  matrix::Vector3f _delay_element_2{0.0f, 0.0f, 0.0f}; // buffered sample -2
93 };
94 
95 } // namespace math
Definition: LowPassFilter2pVector3f.hpp:44
matrix::Vector3f apply(const matrix::Vector3f &sample)
Add a new raw value to the filter.
Definition: LowPassFilter2pVector3f.hpp:62
Definition: LowPassFilter2p.cpp:40