dart
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The Frame class serves as the backbone of DART's kinematic tree structure. More...
#include <Frame.hpp>
Public Member Functions | |
Frame (const Frame &)=delete | |
~Frame () override | |
Destructor. | |
virtual const Eigen::Isometry3d & | getRelativeTransform () const =0 |
Get the transform of this Frame with respect to its parent Frame. | |
const Eigen::Isometry3d & | getWorldTransform () const |
Get the transform of this Frame with respect to the World Frame. | |
Eigen::Isometry3d | getTransform (const Frame *_withRespectTo=Frame::World()) const |
Get the transform of this Frame with respect to some other Frame. | |
Eigen::Isometry3d | getTransform (const Frame *withRespectTo, const Frame *inCoordinatesOf) const |
Get the transform of this Frame with respect to some other Frame. More... | |
virtual const Eigen::Vector6d & | getRelativeSpatialVelocity () const =0 |
Get the spatial velocity of this Frame relative to its parent Frame, in its own coordinates. More... | |
const Eigen::Vector6d & | getSpatialVelocity () const |
Get the total spatial velocity of this Frame in the coordinates of this Frame. More... | |
Eigen::Vector6d | getSpatialVelocity (const Frame *_relativeTo, const Frame *_inCoordinatesOf) const |
Get the spatial velocity of this Frame relative to some other Frame. More... | |
Eigen::Vector6d | getSpatialVelocity (const Eigen::Vector3d &_offset) const |
Get the spatial velocity of a fixed point in this Frame. More... | |
Eigen::Vector6d | getSpatialVelocity (const Eigen::Vector3d &_offset, const Frame *_relativeTo, const Frame *_inCoordinatesOf) const |
Get the spatial velocity of a fixed point in this Frame. | |
Eigen::Vector3d | getLinearVelocity (const Frame *_relativeTo=Frame::World(), const Frame *_inCoordinatesOf=Frame::World()) const |
Get the linear portion of classical velocity of this Frame relative to some other Frame. More... | |
Eigen::Vector3d | getLinearVelocity (const Eigen::Vector3d &_offset, const Frame *_relativeTo=Frame::World(), const Frame *_inCoordinatesOf=Frame::World()) const |
Get the linear velocity of a point that is fixed in this Frame. More... | |
Eigen::Vector3d | getAngularVelocity (const Frame *_relativeTo=Frame::World(), const Frame *_inCoordinatesOf=Frame::World()) const |
Get the angular portion of classical velocity of this Frame relative to some other Frame. More... | |
virtual const Eigen::Vector6d & | getRelativeSpatialAcceleration () const =0 |
Get the spatial acceleration of this Frame relative to its parent Frame, in the coordinates of this Frame. More... | |
virtual const Eigen::Vector6d & | getPrimaryRelativeAcceleration () const =0 |
The Featherstone ABI algorithm exploits a component of the spatial acceleration which we refer to as the partial acceleration, accessible by getPartialAcceleration(). More... | |
virtual const Eigen::Vector6d & | getPartialAcceleration () const =0 |
The Featherstone ABI algorithm exploits a component of the spatial acceleration which we refer to as the partial acceleration. More... | |
const Eigen::Vector6d & | getSpatialAcceleration () const |
Get the total spatial acceleration of this Frame in the coordinates of this Frame. More... | |
Eigen::Vector6d | getSpatialAcceleration (const Frame *_relativeTo, const Frame *_inCoordinatesOf) const |
Get the spatial acceleration of this Frame relative to some other Frame. More... | |
Eigen::Vector6d | getSpatialAcceleration (const Eigen::Vector3d &_offset) const |
Get the spatial acceleration of a fixed point in this Frame. More... | |
Eigen::Vector6d | getSpatialAcceleration (const Eigen::Vector3d &_offset, const Frame *_relativeTo, const Frame *_inCoordinatesOf) const |
Get the spatial acceleration of a fixed point in this Frame. | |
Eigen::Vector3d | getLinearAcceleration (const Frame *_relativeTo=Frame::World(), const Frame *_inCoordinatesOf=Frame::World()) const |
Get the linear portion of classical acceleration of this Frame relative to some other Frame. More... | |
Eigen::Vector3d | getLinearAcceleration (const Eigen::Vector3d &_offset, const Frame *_relativeTo=Frame::World(), const Frame *_inCoordinatesOf=Frame::World()) const |
Eigen::Vector3d | getAngularAcceleration (const Frame *_relativeTo=Frame::World(), const Frame *_inCoordinatesOf=Frame::World()) const |
Get the angular portion of classical acceleration of this Frame relative to some other Frame. More... | |
const std::set< Entity * > & | getChildEntities () |
Get a container with the Entities that are children of this Frame. More... | |
const std::set< const Entity * > | getChildEntities () const |
Get a container with the Entities that are children of this Frame. More... | |
std::size_t | getNumChildEntities () const |
Get the number of Entities that are currently children of this Frame. | |
const std::set< Frame * > & | getChildFrames () |
Get a container with the Frames that are children of this Frame. More... | |
std::set< const Frame * > | getChildFrames () const |
Get a container with the Frames that are children of this Frame. More... | |
std::size_t | getNumChildFrames () const |
Get the number of Frames that are currently children of this Frame. | |
bool | isShapeFrame () const |
Returns true if this Frame is a ShapeFrame. | |
virtual ShapeFrame * | asShapeFrame () |
Convert 'this' into a ShapeFrame pointer if Frame is a ShapeFrame, otherwise return nullptr. | |
virtual const ShapeFrame * | asShapeFrame () const |
Convert 'const this' into a ShapeFrame pointer if Frame is a ShapeFrame, otherwise return nullptr. | |
bool | isWorld () const |
Returns true if this Frame is the World Frame. | |
virtual void | dirtyTransform () override |
Notify the transformation updates of this Frame and all its children are needed. | |
virtual void | dirtyVelocity () override |
Notify the velocity updates of this Frame and all its children are needed. | |
virtual void | dirtyAcceleration () override |
Notify the acceleration updates of this Frame and all its children are needed. | |
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Entity (Frame *_refFrame, bool _quiet) | |
Constructor for typical usage. | |
Entity () | |
Default constructor, delegates to Entity(ConstructAbstract_t) | |
Entity (const Entity &)=delete | |
virtual | ~Entity () |
Destructor. | |
virtual const std::string & | setName (const std::string &_name)=0 |
Set name. More... | |
virtual const std::string & | getName () const =0 |
Return the name of this Entity. | |
Frame * | getParentFrame () |
Get the parent (reference) frame of this Entity. | |
const Frame * | getParentFrame () const |
Get the parent (reference) frame of this Entity. | |
bool | descendsFrom (const Frame *_someFrame) const |
Returns true if and only if this Entity is itself (i.e. More... | |
bool | isFrame () const |
True iff this Entity is also a Frame. | |
bool | isQuiet () const |
Returns true if this Entity is set to be quiet. More... | |
virtual void | notifyTransformUpdate () |
Notify the transformation update of this Entity that its parent Frame's pose is needed. | |
bool | needsTransformUpdate () const |
Returns true iff a transform update is needed for this Entity. | |
virtual void | notifyVelocityUpdate () |
Notify the velocity update of this Entity that its parent Frame's velocity is needed. | |
bool | needsVelocityUpdate () const |
Returns true iff a velocity update is needed for this Entity. | |
virtual void | notifyAccelerationUpdate () |
Notify the acceleration of this Entity that its parent Frame's acceleration is needed. | |
bool | needsAccelerationUpdate () const |
Returns true iff an acceleration update is needed for this Entity. | |
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virtual | ~Subject () |
Destructor will notify all Observers that it is destructing. | |
Static Public Member Functions | |
static Frame * | World () |
static std::shared_ptr< Frame > | WorldShared () |
Protected Types | |
enum | ConstructAbstractTag { ConstructAbstract } |
Used when constructing a pure abstract class, because calling the Frame constructor is just a formality. | |
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enum | ConstructFrameTag { ConstructFrame } |
Used when constructing a Frame class, because the Frame constructor will take care of setting up the parameters you pass into it. | |
enum | ConstructAbstractTag { ConstructAbstract } |
Used when constructing a pure abstract class, because calling the Entity constructor is just a formality. | |
Protected Member Functions | |
Frame (Frame *_refFrame) | |
Constructor for typical usage. | |
Frame () | |
Default constructor, delegates to Frame(ConstructAbstract_t) | |
Frame (ConstructAbstractTag) | |
Constructor for use by pure abstract classes. | |
virtual void | changeParentFrame (Frame *_newParentFrame) override |
Used by derived classes to change their parent frames. | |
virtual void | processNewEntity (Entity *_newChildEntity) |
Called during a parent Frame change to allow extensions of the Frame class to handle new children in customized ways. More... | |
virtual void | processRemovedEntity (Entity *_oldChildEntity) |
Called when a child Entity is removed from its parent Frame. More... | |
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Entity (ConstructFrameTag) | |
Entity (ConstructAbstractTag) | |
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void | sendDestructionNotification () const |
Send a destruction notification to all Observers. More... | |
void | addObserver (Observer *_observer) const |
Add an Observer to the list of Observers. | |
void | removeObserver (Observer *_observer) const |
Remove an Observer from the list of Observers. | |
Protected Attributes | |
Eigen::Isometry3d | mWorldTransform |
World transform of this Frame. More... | |
Eigen::Vector6d | mVelocity |
Total velocity of this Frame, in the coordinates of this Frame. More... | |
Eigen::Vector6d | mAcceleration |
Total acceleration of this Frame, in the coordinates of this Frame. More... | |
std::set< Frame * > | mChildFrames |
Container of this Frame's child Frames. | |
std::set< Entity * > | mChildEntities |
Container of this Frame's child Entities. | |
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Frame * | mParentFrame |
Parent frame of this Entity. | |
bool | mNeedTransformUpdate |
Does this Entity need a Transform update. | |
bool | mNeedVelocityUpdate |
Does this Entity need a Velocity update. | |
bool | mNeedAccelerationUpdate |
Does this Entity need an Acceleration update. | |
FrameChangedSignal | mFrameChangedSignal |
Frame changed signal. | |
NameChangedSignal | mNameChangedSignal |
Name changed signal. | |
EntitySignal | mTransformUpdatedSignal |
Transform changed signal. | |
EntitySignal | mVelocityChangedSignal |
Velocity changed signal. | |
EntitySignal | mAccelerationChangedSignal |
Acceleration changed signal. | |
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std::set< Observer * > | mObservers |
List of current Observers. | |
Friends | |
class | Entity |
class | WorldFrame |
class | ShapeFrame |
Additional Inherited Members | |
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using | EntitySignal = common::Signal< void(const Entity *)> |
using | FrameChangedSignal = common::Signal< void(const Entity *, const Frame *_oldFrame, const Frame *_newFrame)> |
using | NameChangedSignal = common::Signal< void(const Entity *, const std::string &_oldName, const std::string &_newName)> |
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common::SlotRegister< FrameChangedSignal > | onFrameChanged |
Slot register for frame changed signal. | |
common::SlotRegister< NameChangedSignal > | onNameChanged |
Slot register for name changed signal. | |
common::SlotRegister< EntitySignal > | onTransformUpdated |
Slot register for transform updated signal. | |
common::SlotRegister< EntitySignal > | onVelocityChanged |
Slot register for velocity updated signal. | |
common::SlotRegister< EntitySignal > | onAccelerationChanged |
Slot register for acceleration updated signal. | |
The Frame class serves as the backbone of DART's kinematic tree structure.
Frame inherits Entity, so it exists within a reference Frame. This class keeps track of both its local (relative) and global (world) transforms, velocities, and accelerations. It also notifies every child Entity when a transform, velocity, or acceleration has changed locally or globally.
Entity class is inherited by using virtual inheritence to solve the so-called "diamond problem". Because of that, the Entity's constructor will be called directly by the most derived class's constructor.
const std::set< Entity * > & dart::dynamics::Frame::getChildEntities | ( | ) |
const std::set< const Entity * > dart::dynamics::Frame::getChildEntities | ( | ) | const |
Get a container with the Entities that are children of this Frame.
Note that this is version is slightly less efficient than the non-const version because it needs to rebuild a set where each pointer is converted to be a const pointer.
const std::set< Frame * > & dart::dynamics::Frame::getChildFrames | ( | ) |
std::set< const Frame * > dart::dynamics::Frame::getChildFrames | ( | ) | const |
Get a container with the Frames that are children of this Frame.
Note that this version is less efficient than the non-const version because it needs to rebuild a set so that the entries are const.
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pure virtual |
The Featherstone ABI algorithm exploits a component of the spatial acceleration which we refer to as the partial acceleration.
This function returns that component of acceleration.
Implemented in dart::dynamics::BodyNode, dart::dynamics::WorldFrame, dart::dynamics::SimpleFrame, and dart::dynamics::FixedFrame.
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pure virtual |
The Featherstone ABI algorithm exploits a component of the spatial acceleration which we refer to as the partial acceleration, accessible by getPartialAcceleration().
We save operations during our forward kinematics by computing and storing the partial acceleration separately from the rest of the Frame's acceleration. getPrimaryRelativeAcceleration() will return the portion of the relative spatial acceleration that is not contained in the partial acceleration. To get the full spatial acceleration of this Frame relative to its parent Frame, use getRelativeSpatialAcceleration(). To get the full spatial acceleration of this Frame relative to the World Frame, use getSpatialAcceleration().
Implemented in dart::dynamics::BodyNode, dart::dynamics::WorldFrame, dart::dynamics::SimpleFrame, and dart::dynamics::FixedFrame.
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pure virtual |
Get the spatial acceleration of this Frame relative to its parent Frame, in the coordinates of this Frame.
Implemented in dart::dynamics::BodyNode, dart::dynamics::WorldFrame, dart::dynamics::SimpleFrame, and dart::dynamics::FixedFrame.
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pure virtual |
Get the spatial velocity of this Frame relative to its parent Frame, in its own coordinates.
Implemented in dart::dynamics::BodyNode, dart::dynamics::WorldFrame, dart::dynamics::SimpleFrame, and dart::dynamics::FixedFrame.
const Eigen::Vector6d & dart::dynamics::Frame::getSpatialAcceleration | ( | ) | const |
Eigen::Vector6d dart::dynamics::Frame::getSpatialAcceleration | ( | const Eigen::Vector3d & | _offset | ) | const |
const Eigen::Vector6d & dart::dynamics::Frame::getSpatialVelocity | ( | ) | const |
Eigen::Vector6d dart::dynamics::Frame::getSpatialVelocity | ( | const Eigen::Vector3d & | _offset | ) | const |
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protectedvirtual |
Called during a parent Frame change to allow extensions of the Frame class to handle new children in customized ways.
This function is a no op unless an inheriting class (such as BodyNode) overrides it.
Reimplemented in dart::dynamics::BodyNode.
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protectedvirtual |
Called when a child Entity is removed from its parent Frame.
This allows special post-processing to be performed for extensions of the Frame class.
Reimplemented in dart::dynamics::BodyNode.
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mutableprotected |
Total acceleration of this Frame, in the coordinates of this Frame.
Do not use directly! Use getSpatialAcceleration() to access this quantity
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mutableprotected |
Total velocity of this Frame, in the coordinates of this Frame.
Do not use directly! Use getSpatialVelocity() to access this quantity
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mutableprotected |
World transform of this Frame.
This object is mutable to enable auto-updating to happen in the const member getWorldTransform() function
Do not use directly! Use getWorldTransform() to access this quantity